on *:text:!cut tree*:#RuneScapeLife:{ if (!$($+(%,$nick),2)) notice $nick You do not have an account! Type !create to make one. else { if ($($+(%,$nick,.Busy),2) == On) notice $nick You need to wait before you can cut another Tree! else { if (!$($+(%,$nick,.Axe),2)) notice $nick You do not have an Axe! else { if ($($+(%,$nick,.Rune),2) == Yes) goto HasRuneAxe1 else { notice $nick You begin to chop a Tree... set % $+ $nick $+ .TreeLogs $rand(1,10) timer 1 5 notice $nick You have chopped $($+(%,$nick,.TreeLogs),2) Logs. inc % $+ $nick $+ .Logs $($+(%,$nick,.TreeLogs),2) inc % $+ $nick $+ .WcXP $calc($($+(%,$nick,.TreeLogs),2) * 15) unset % $+ $nick $+ .TreeLogs set % $+ $nick $+ .Busy on timer 1 10 unset % $+ $nick $+ .Busy :HasRuneAxe1 notice $nick You begin to chop a Tree... set % $+ $nick $+ .TreeLogs $rand(1,30) timer 1 5 notice $nick You have chopped $($+(%,$nick,.TreeLogs),2) Logs. inc % $+ $nick $+ .Logs $($+(%,$nick,.TreeLogs),2) inc % $+ $nick $+ .WcXP $calc($($+(%,$nick,.TreeLogs),2) * 15) unset % $+ $nick $+ .TreeLogs set % $+ $nick $+ .Busy on timer 1 10 unset % $+ $nick $+ .Busy } } } } } I want it to skip this.... else { notice $nick You begin to chop a Tree... set % $+ $nick $+ .TreeLogs $rand(1,10) timer 1 5 notice $nick You have chopped $($+(%,$nick,.TreeLogs),2) Logs. inc % $+ $nick $+ .Logs $($+(%,$nick,.TreeLogs),2) inc % $+ $nick $+ .WcXP $calc($($+(%,$nick,.TreeLogs),2) * 15) unset % $+ $nick $+ .TreeLogs set % $+ $nick $+ .Busy on timer 1 10 unset % $+ $nick $+ .Busy