//*********************************************************** // ƒI[ƒfƒBƒIƒA[ƒJƒCƒuE‰Šú‰»—p(for New JAudio) // Project: GC KART // Author: Yoji Inagaki // Date: 2003.5.8(THU) //*********************************************************** #define baac 'b', 'a', 'a', 'c', long, long #include"GCKart.def" //ƒI[ƒfƒBƒIƒA[ƒJƒCƒu‚̐擪‚É‚±‚ê‚ð‘‚¢‚Ä‚­‚¾‚³‚¢ begin_audio_arc //ƒTƒEƒ“ƒhƒe[ƒuƒ‹‚ðƒ[ƒh‚µ‚Ü‚· bst, _BEGIN_BST, _END_BST //ƒTƒEƒ“ƒhƒl[ƒ€ƒe[ƒuƒ‹‚ðƒ[ƒh‚µ‚Ü‚· // bstn, _BEGIN_BSTN, _END_BSTN //”gŒ`‚ðƒe[ƒuƒ‹‚Ì‚O”ԂɃ[ƒh‚µ‚Ü‚· ws, 0, NINTENDO_LOGO_MARIO_WS_START, 0xffffffff ws, 1, SE_WS_START, 0 //0xffffffff ws, 5, TANAKA_BGM_WS_START, 0 //0xffffffff //ƒoƒ“ƒN‚ðƒ[ƒh‚µA”gŒ`ƒe[ƒuƒ‹‚Ì‚O”ԂɃAƒTƒCƒ“‚µ‚Ü‚· bnk, 1, SE_BANK_START bnk, 0, NINTENDO_LOGO_MARIO_BANK_START bnk, 5, TANAKA_BGM_BANK_START //ƒXƒgƒŠ[ƒ€ƒtƒ@ƒCƒ‹ƒl[ƒ€ƒe[ƒuƒ‹‚̃[ƒh(”jŠü‰Â”\EƒvƒƒOƒ‰ƒ€‚ð’Ê‚¶‚Ĉê‚‚̂Ý) bsft, _BEGIN_SFT //ƒV[ƒPƒ“ƒXƒRƒŒƒNƒVƒ‡ƒ“‚̃[ƒh(”jŠü•s‰Â”\) //bsc ƒtƒ@ƒCƒ‹‚̐擪‚̃IƒtƒZƒbƒg, ƒtƒ@ƒCƒ‹‚Ì––’[‚̃IƒtƒZƒbƒg bsc, _BEGIN_BSC, _END_BSC //ƒV[ƒPƒ“ƒX‚̃[ƒh(”jŠü•s‰Â”\) //bms ƒTƒEƒ“ƒhID, ƒtƒ@ƒCƒ‹‚̐擪‚̃IƒtƒZƒbƒg, ƒtƒ@ƒCƒ‹‚Ì––’[‚̃IƒtƒZƒbƒg bms, JA_BGM_TITLE, _BEGIN_BMS_0001, _END_BMS_0001 bms, JA_BGM_SELECT, _BEGIN_BMS_0002, _END_BMS_0002 bms, JA_BGM_OPTION, _BEGIN_BMS_0003, _END_BMS_0003 bms, JA_BGM_RECORD, _BEGIN_BMS_0004, _END_BMS_0004 bms, JA_BGM_START_FANFARE, _BEGIN_BMS_0005, _END_BMS_0005 bms, JA_BGM_START_FANFARE2, _BEGIN_BMS_0006, _END_BMS_0006 bms, JA_BGM_START_FANFARE4, _BEGIN_BMS_0008, _END_BMS_0008 bms, JA_BGM_START_FANFARE5, _BEGIN_BMS_0009, _END_BMS_0009 bms, JA_BGM_START_FANFARE6, _BEGIN_BMS_0010, _END_BMS_0010 bms, JA_BGM_STAR, _BEGIN_BMS_0011, _END_BMS_0011 bms, JA_BGM_FINALLAP_FANFARE, _BEGIN_BMS_0012, _END_BMS_0012 bms, JA_BGM_WANWAN, _BEGIN_BMS_0013, _END_BMS_0013 //ƒJ[ƒgƒJƒXƒ^ƒ€‚ÌBAAC‚̃f[ƒ^ baac, _BEGIN_BAAC, _END_BAAC //ƒI[ƒfƒBƒIƒA[ƒJƒCƒu‚̃Rƒ}ƒ“ƒh‚̏I—¹‚ð•\‚µ‚Ü‚· end_audio_arc //‚±‚±‚Ì‚ ‚ƂɃf[ƒ^‚Ì“à—e‚ð’u‚«‚Ü‚·B //#incbin‚̑ΏۂƂȂéƒtƒ@ƒCƒ‹‚ª•K—v‚Å‚· //ƒTƒEƒ“ƒhƒe[ƒuƒ‹ƒtƒ@ƒCƒ‹ _BEGIN_BST #incbin "GCKart.bst" _END_BST //ƒTƒEƒ“ƒhƒl[ƒ€ƒe[ƒuƒ‹ƒtƒ@ƒCƒ‹ //_BEGIN_BSTN //#incbin "GCKart.bstn" //_END_BSTN //ƒXƒgƒŠ[ƒ€ƒtƒ@ƒCƒ‹ƒl[ƒ€ƒe[ƒuƒ‹ _BEGIN_SFT #incbin "GCKart.bsft" _END_SFT SE_BANK_START #incbin"SE/Banks/se00.bnk" #evencl SE_BANK_END SE_WS_START #incbin"SE/Banks/se00.ws" #evencl SE_WS_END TANAKA_BGM_BANK_START #incbin"BGM/Tanaka/Banks/bgm.bnk" #evencl TANAKA_BGM_BANK_END TANAKA_BGM_WS_START #incbin"BGM/Tanaka/Banks/bgm.ws" #evencl TANAKA_BGM_WS_END NINTENDO_LOGO_MARIO_BANK_START #incbin"SE/Banks/NintendoLogoMario.bnk" #evencl NINTENDO_LOGO_MARIO_BANK_END NINTENDO_LOGO_MARIO_WS_START #incbin"SE/Banks/NintendoLogoMario.ws" #evencl NINTENDO_LOGO_MARIO_WS_END _BEGIN_BSC #incbin "SE/Seqs/GCKartSe.bsc" _END_BSC _BEGIN_BAAC #incbin "SceneJPN.baac" _END_BAAC _BEGIN_BMS_0001 #incbin "Bms/0001.bms" _END_BMS_0001 _BEGIN_BMS_0002 #incbin "Bms/0002.bms" _END_BMS_0002 _BEGIN_BMS_0003 #incbin "Bms/0003.bms" _END_BMS_0003 _BEGIN_BMS_0004 #incbin "Bms/0004.bms" _END_BMS_0004 _BEGIN_BMS_0005 #incbin "Bms/0005.bms" _END_BMS_0005 _BEGIN_BMS_0006 #incbin "Bms/0006.bms" _END_BMS_0006 _BEGIN_BMS_0008 #incbin "Bms/0008.bms" _END_BMS_0008 _BEGIN_BMS_0009 #incbin "Bms/0009.bms" _END_BMS_0009 _BEGIN_BMS_0010 #incbin "Bms/0010.bms" _END_BMS_0010 _BEGIN_BMS_0011 #incbin "Bms/0011.bms" _END_BMS_0011 _BEGIN_BMS_0012 #incbin "Bms/0012.bms" _END_BMS_0012 _BEGIN_BMS_0013 #incbin "Bms/0013.bms" _END_BMS_0013