member CollisionTest(float FromX, float FromY, float FromZ, float ToX, float ToY, float ToZ) { declare TEST bool local TEST:Set[${ISXWoW.IsPathObstructed[${FromX}, ${FromY}, ${FromZ},${ToX},${ToY},${ToZ}]}] ;If it is obstructed then return TRUE if ${TEST} { return TRUE } ; Else return false return FALSE }