newkey C:/taspring_trunk/lua/lua/src/ltable.c:387 luaV_settable C:/taspring_trunk/lua/lua/src/lvm.c:175 lua_settable C:/taspring_trunk/lua/lua/src/lapi.c:572 CLuaUI::LoadCFunctions(lua_State*) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:499 CLuaUI::GetHandler(std::basic_string, std::allocator > const&) C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:275 CGuiHandler::RunLayoutCommand(std::basic_string, std::allocator > const&) C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:1648 CGame::ActionPressed(CKeyBindings::Action const&, CKeySet const&, bool) C:/taspring_trunk/rts/Game/Game.cpp:1317 CGame::KeyPressed(unsigned short, bool) C:/taspring_trunk/rts/Game/Game.cpp:565 SpringApp::Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:945 Run(int, char**) C:/taspring_trunk/rts/System/Main.cpp:1047 WinMain@16 C:/taspring_trunk/rts/System/Main.cpp:1096 main J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78 _mingw_CRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226 WinMainCRTStartup J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260 rc ??:0