REM Project: own REM Created: 3/3/2007 10:18:18 AM REM Created by Blah569 REM ***** Main Source File ***** REM rem Presets sync on:sync rate 100:hide mouse backdrop on set camera range 1,3000 Fog on Fog distance 3000 Fog color rgb(128,128,128) color backdrop rgb(128,128,128) rem particals Pn=10 MPn=110 enemyhp# = 5 ammo# = 250 clips# = 25 health# = 100 room# = 0 rem load stuff for game Load image "grass09.bmp",1 load image "wall_m_23.jpg",2 load image "wall_m_16.jpg",3 load image "fire.bmp",222 Rem grass Make matrix 1,10000,10000,20,20 Prepare matrix texture 1,1,1,1 Fill matrix 1,0,1 rem make ze weapon Make object cylinder 111,2 XRotate Object 111,90 Fix object pivot 111 Scale object 111,100,100,500 position object 111,0,-7,15 Lock object on 111 rem bullet Make Object Sphere 222,3 texture object 222,222 Hide Object 222 rem Objects rem player make object sphere 1,40:color object 1, rgb(100,100,100):hide object 1 rem Level structure make object box 2,300,100,4:position object 2,4,4,4:texture object 2,3 make object box 3,300,100,4:position object 3,304,4,4:texture object 3,3 do rem hud text 0,0, "Health: "+str$(health#) text 100,0,"Ammo: "+str$(ammo#)+"/"+str$(clips#) fps = screen fps() if controlkey()=1 text 200,0,"FPS: "+str$(fps) endif rem mouse camera movemnet Camy#=Camy#+MOUSEMOVEX()*.1 Camx#=Camx#+MOUSEMOVEY()*.1 IF Camx#>90 AND Camx#<135 THEN Camx#=90 IF Camx#>270 AND Camx#<225 THEN Camx#=90 YROTATE CAMERA Camy# XROTATE CAMERA Camx# YROTATE OBJECT 1,Camy# XROTATE OBJECT 1,Camx# X#=OBJECT POSITION X(1) Y#=OBJECT POSITION Y(1) Z#=OBJECT POSITION Z(1) rem camera position lol POSITION CAMERA X#,Y#,Z# IF KEYSTATE(17)=1 XAngle#=OBJECT ANGLE X(1) XROTATE OBJECT 1,0 MOVE OBJECT 1,4 XROTATE OBJECT 1,XAngle# ENDIF IF KEYSTATE(31)=1 XAngle#=OBJECT ANGLE X(1) XROTATE OBJECT 1,0 MOVE OBJECT 1,-4 XROTATE OBJECT 1,XAngle# ENDIF IF KEYSTATE(30)=1 THEN MOVE OBJECT LEFT 1,4 IF KEYSTATE(32)=1 THEN MOVE OBJECT RIGHT 1,4 IF Jump=1 Jump_Speed#=1 Jumping=1 Jump=0 ENDIF `Jumping IF Jumping=1 DEC Jump_Speed#,.001 POSITION OBJECT 1,X#,Y#+Jump_Speed#, Z# ENDIF rem shooting if Mouseclick()=1 and Explode =0 if BulletLife=0 or BulletLife<50 Position object 222,X#,Y#-7,Z# Set object to camera orientation 222 BulletLife =120 show object 222 Endif Endif If BulletLife > 0 then Gosub ShootBullet sync loop Function DecoCollide(X#,Y#,Z#) for u = 1 to 9 for v = 1 to 9 if X#>u*1000-60 if X#v*1000-60 if Z#