world=self.mapa_iso ## TILE_ANCHO=world.tile_size ## TILE_ALTO=world.tile_size/2 TILE_ANCHO=60 TILE_ALTO=30 if e.type == pygame.MOUSEBUTTONDOWN and e.button == 1: self.a = e.pos elif e.type == pygame.MOUSEBUTTONDOWN and e.button == 3: mx,my = pygame.mouse.get_pos() mx += world.globex my += world.globey x0 = mx - (TILE_ANCHO/2) y0 = my x = y0 + (x0 / 2) y = y0 - (x0 / 2) x /= TILE_ALTO y /= TILE_ALTO x -= 4 y += 5 print 'TILE POS', x,y