//-------------------------------------------------------------------------------------- // File: Tutorial02.fx // // Copyright (c) Microsoft Corporation. All rights reserved. //-------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- // Vertex Shader //-------------------------------------------------------------------------------------- float4 VS( float4 Pos : POSITION ) : SV_POSITION { return Pos; } //-------------------------------------------------------------------------------------- // Pixel Shader //-------------------------------------------------------------------------------------- float4 PS( float4 Pos : SV_POSITION ) : SV_Target { return float4( 1.0f, 1.0f, 0.0f, 1.0f ); // Yellow, with Alpha = 1 } //-------------------------------------------------------------------------------------- technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }