# Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=85.214.84.96 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=85.214.84.96 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=127.0.0.1 # Define internal networks InternalNetworks=10.0.0.0/8,192.168.0.0/16 # Define optional networks and router IPs # Format: ip,net/mask;ip,net/mask OptionalNetworks=