#include "game.h" int main( int argc, char* args[] ) { //Init function if (init_SDL() == 0) return 1; srand(time(NULL)); //Sets client Open_socket("82.128.221.79",1234, Server); SDL_WM_SetCaption( "Sneek Peek (c) Mirchiss - Waiting for players - Client", NULL); SDLNet_TCP_Recv(Server, temphold, MAXLEN); Razor_war(); return 0; } TCPsocket Server; TCPsocket Client[3]; char temphold[256]; int MAXLEN = 256; int Open_socket(string IP,int Port,TCPsocket Socket ) { IPaddress Server_IP; //Sets up connecting to server SDLNet_ResolveHost(&Server_IP, IP.c_str(), 1234); Socket=SDLNet_TCP_Open(&Server_IP); }