---- GAME server --------------- # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname=* # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 0 is Bartz) RequestServerID=0 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = False ---- LOGIN server --------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=217.146.93.15 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=217.146.93.15 LoginserverPort=2106 LoginTryBeforeBan=20 # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer=False # If false, the licence (after the login) will not be shown ShowLicence = False