#include #define CAR_PHONE_RING 20600 // drive by //drive by #define CHECKPOINT_driveby 1 //drive by #define CHECKPOINT_driveby2 2 //drive by #define CHECKPOINT_drivebystart 3 // drive by #define COLOR_GREEN 0x33AA33AA //driveby #define COLOR_RED 0xAA3333AA // driveby new gPlayerCheckpointStatus[MAX_PLAYERS]; //drive by main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } //////////////////////////////////////////////////// /////////////////////////////////////////////////// public IsPlayerInCube(playerid, xmin, ymin, zmin, xmax, ymax, zmax) { new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if( x > xmin && y > ymin && z > zmin && x < xmax && y < ymax && z < zmax) return 1; return 0; } public OnPlayerEnterCheckpoint(playerid) { switch (gPlayerCheckpointStatus[playerid]) { case CHECKPOINT_drivebystart: { SetPlayerCheckpoint(playerid,2377.4026,-1908.9188,12.9885,5); SendClientMessage(playerid,0x33AA33AA,"As you are about to walk into oj locs house"); SendClientMessage(playerid,0x33AA33AA,"your homies say they are hungry,so now you and your homies"); SendClientMessage(playerid,0x33AA33AA,"Are on the way to Clucken Bell"); } case CHECKPOINT_driveby: { PlayerPlaySound(playerid, 20600, 2377.4026,-1908.9188,12.9885); SendClientMessage(playerid,0x33AA33AA,"Sweet: Man you need to hual ass over to the grove!"); SendClientMessage(playerid,0xAA3333AA,"Sweet: Ballas are Rolling!!"); SetTimer("kill",2000,1); SetPlayerCheckpoint(playerid,2377.4026,-1908.9188,12.9885,5); } case CHECKPOINT_driveby2: { KillTimer(1); SendClientMessage(playerid,0xAA3333AA,"Sweet: Good Job man we Cleaned those Mo fukas out!"); GivePlayerMoney(playerid, 200); } } return 1; } public kill(playerid) { SetPlayerHealth(playerid, 0.0); } public drivebystart(playerid) { for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { if(IsPlayerInCube(playerid,2343,1663,0,2508,1933,20)) { gPlayerCheckpointStatus[i] = CHECKPOINT_drivebystart; SetPlayerCheckpoint(i,2486.5706,-1646.4824,14.0703,5); } else { DisablePlayerCheckpoint(i); } } } } public driveby(playerid) { for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { if(IsPlayerInCube(playerid,2343,1663,0,2508,1933,20)) { gPlayerCheckpointStatus[i] = CHECKPOINT_driveby; SetPlayerCheckpoint(i,2377.4026,-1908.9188,12.9885,5); } else { DisablePlayerCheckpoint(i); } } } } public driveby2(playerid) { for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { if(IsPlayerInCube(playerid,2343,1663,0,2508,1933,20)) { gPlayerCheckpointStatus[i] = CHECKPOINT_driveby2; SetPlayerCheckpoint(i,2487.2593,-1666.7709,13.0814,5); } else { DisablePlayerCheckpoint(i); } } } } //////////////////////////////////////////////////// /////////////////////////////////////////////////// public OnGameModeInit() { print("GameModeInit()"); // drive by SetTimer("driveby", 100,1); // drive by SetTimer("drivebystart", 100,1); // drive by SetTimer("driveby2", 100,1); // drive by SetTimer("kill", 20000,1); // drive by SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/mycommand", true)==0) { /* Do something here */ return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; }