1,background players visible = 1 type = rotrect color = 10,10,10,100 rot = 0 w = 500 y = 150 x = 5 name = background players h = 100 texturename = 2,Timer visible = 1 type = text color = 0,100,255,255 text = %time% xalign = 0 y = 713 x = 238 name = Timer font = LCD36 3,date visible = 1 type = text color = 0,100,255,255 text = %weekday%/%month%/%day% xalign = 0 y = 715 x = 351 name = date font = LCD36 4,p1 visible = 1 type = text color = 255,255,255,255 text = %p1% %pping1% %pid1% xalign = 0 y = 100 x = 10 name = p1 font = LCD18 5,p2 visible = 1 type = text color = 255,255,255,255 text = %p2% %pping2% %pid2% xalign = 0 y = 110 x = 10 name = p2 font = LCD18 6,p3 visible = 1 type = text color = 255,255,255,255 text = %p3% %pping3% %pid3% xalign = 0 y = 120 x = 10 name = p3 font = LCD18 7,p4 visible = 1 type = text color = 255,255,255,255 text = %p4% %pping4% %pid4% xalign = 0 y = 130 x = 10 name = p4 font = LCD18 8,p5 visible = 1 type = text color = 255,255,255,255 text = %p5% %pping5% %pid5% xalign = 0 y = 140 x = 10 name = p5 font = LCD18 9,p6 visible = 1 type = text color = 255,255,255,255 text = %p6% %pping6% %pid6% xalign = 0 y = 150 x = 10 name = p6 font = LCD18 10,Untitled text visible = 1 type = text color = 0,100,255,255 text = %hour%:%minute%:%second% %ampm% xalign = 0 y = 682 x = 238 name = Untitled text font = LCD36 11,Untitled rect visible = 1 type = rect color = 0,0,%teamcolor.b%,50 + ( 50 sin ( %time% * 2 % %pi% ) ) w = 400 y = 668 x = 235 name = Untitled rect h = 100 texturename =