switch ( weapon->status ) { case WP_READY: gameLocal.mpGame.AddChatLine( "rdyn\n"); break; case WP_OUTOFAMMO: gameLocal.mpGame.AddChatLine( "noammo\n"); break; case WP_RELOAD: gameLocal.mpGame.AddChatLine( "reloadin\n"); break; case WP_HOLSTERED: gameLocal.mpGame.AddChatLine( "holstered\n"); break; case WP_RISING: gameLocal.mpGame.AddChatLine( "rising\n"); break; case WP_LOWERING: gameLocal.mpGame.AddChatLine( "lowering\n"); break; default: { gameLocal.mpGame.AddChatLine( "PIECE OF CRAP :(\n"); return; } }