# BZFlag client: saved world on Sat May 27 12:03:04 2006 options -j +r -ms 10 -set _dc0 red -set _dc1 "green 0.50" -set _dc2 "blue 0.75" -set _dc3 "purple 0.50 @ 2" -set _dcGB "1 1 1 0 @ 5" -set _dcRB "0 1 0 1 @ 1.0" -set _worldSize 800.000000 end dynamicColor name _dc0 variable _dc0 varTiming 0 end dynamicColor name _dc1 variable _dc1 end dynamicColor name _dc2 variable _dc2 varUseAlpha _dc2 varTiming 2 end dynamicColor name _dc3 variable _dc3 varUseAlpha _dc3 varTiming 3 end dynamicColor name _dcRB variable _dcRB varTiming 0 end dynamicColor name _dcGB variable _dcGB varUseAlpha _dcGB varTiming 4 end dynamicColor name LinkMaterial red limits 0 0.25 red sinusoid 2 0 1 green limits 0 0.25 green sinusoid 2 0.666667 1 blue limits 0 0.25 blue sinusoid 2 1.33333 1 alpha limits 0.75 0.75 end textureMatrix name top fixedscale 1.666 1.666 end textureMatrix name LinkMaterial shift 0 -0.05 end material dyncol _dc0 addtexture mesh end material dyncol _dc1 addtexture mesh end material dyncol _dc2 groupAlpha addtexture mesh end material dyncol _dc3 groupAlpha addtexture mesh end material dyncol _dcRB groupAlpha addtexture skins/red/basetop.png texmat top end material dyncol _dcRB groupAlpha addtexture skins/red/basetop.png end material dyncol _dcRB groupAlpha addtexture skins/red/basewall.png end material dyncol _dcGB groupAlpha addtexture skins/green/basetop.png texmat top end material dyncol _dcGB groupAlpha addtexture skins/green/basetop.png end material dyncol _dcGB groupAlpha addtexture skins/green/basewall.png end material name GroundMaterial diffuse 0.5 0.5 0.5 1 addtexture http://trepan.bzflag.bz/noshow/concrete.png end material name LinkMaterial dyncol LinkMaterial diffuse 0 0 0 0.5 nolighting addtexture telelink texmat LinkMaterial end arc position 200 75 0 size 10 10 10 rotation 0 angle 360 ratio 1 divisions 32 texsize -8 -8 -8 -8 top matref 0 bottom matref 0 inside matref 0 outside matref 0 startside matref 0 endside matref 0 smoothBounce end arc position 200 25 0 size 10 10 10 rotation 0 angle 360 ratio 1 divisions 32 texsize -8 -8 -8 -8 top matref 1 bottom matref 1 inside matref 1 outside matref 1 startside matref 1 endside matref 1 smoothBounce end arc position 200 -25 0 size 10 10 10 rotation 0 angle 360 ratio 1 divisions 32 texsize -8 -8 -8 -8 top matref 2 bottom matref 2 inside matref 2 outside matref 2 startside matref 2 endside matref 2 smoothBounce end arc position 200 -75 0 size 10 10 10 rotation 0 angle 360 ratio 1 divisions 32 texsize -8 -8 -8 -8 top matref 3 bottom matref 3 inside matref 3 outside matref 3 startside matref 3 endside matref 3 smoothBounce end arc position -200 0 0 size 10 10 10 rotation 0 angle 360 ratio 1 divisions 32 texsize 1 1 1 1 top matref 4 bottom matref 5 inside matref 5 outside matref 6 startside matref 5 endside matref 5 smoothBounce end arc position -200 0 0 size 10 10 10 rotation 0 angle 360 ratio 1 divisions 32 texsize 1 1 1 1 top matref 7 bottom matref 8 inside matref 8 outside matref 9 startside matref 8 endside matref 8 smoothBounce driveThrough shootThrough end