First Event: Page 1, Trigger: Player Touch Set Move Route: Player :$>Wait: 20 Frames Show Animation: Player, [Skill Use] Wait: 20 Frames Control Switches:[0605:ook!]=ON Page 2, Conditions: Switch:[0605:ook!]is ON Trigger: Action Button Text: TILE INSPECTED! Control Switches:[0606:ook2!]=ON Page 3, Conditions: Switch:[0606:ook!]is ON (Keeps you from being able to inspect the tile over and over) Second Event: (I have it on the tile just below the first one) Page 1: Conditions: Switch:[0605:ook!]is ON Trigger: Parallel Process Wait: 30 frames Control Switches:[0605:ook!]=OFF Page 2: Conditions: Switch:[0605:ook2!]is ON Stops Resetting the tile if it has been inspected.