function My_Teleporter_GossipHello(player,_Creature) player:ADD_GOSSIP_ITEM( 6, "Travel to Stormwind" , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +1) ... function My_Teleporter_GossipSelect(LuaAI, player, _Creature, sender, action) if sender == GOSSIP_SENDER_MAIN then ... if action == GOSSIP_ACTION_INFO_DEF + 1 then -- teleport player to Stormwind query = "SELECT `position_x` , `position_y` , `position_z` , `orientation` , `map` FROM `game_tele` WHERE `name`= `SW`"; tele1 = sDatabase:Query(query) tele2 = tele1:Fetch() player:TeleportTo(tele1[4]:GetInt32(), tele1[0]:GetInt32(), tele1[1]:GetInt32(), tele1[2]:GetInt32(), tele1[3]:GetInt32(), false, true );