function My_Teleporter_TestMoney(player,_Creature,action) local money = Player:GetMoney() local prix = price[action] local cout = money - prix if money >= 0 then Player:SetMoney(cout); travelok = 1 else travelok = 0 end return travelok end then call the function whetre u need it My_Teleporter_TestMoney(player,_Creature,1);