ON *:TEXT:!dm*:#:{ if ($readini(pdm.ini,$chan,Player1) == $nick || $readini(pdm.ini,$chan,Player2) == $nick) { notice $nick 0,1Your already in the game. halt } if ($readini(dm.ini,$chan,Status) == ON2) { notice $nick 0,1There is already a DM. halt } if ($readini(dm.ini,$chan,Status) == ON) { writeini pdm.ini $chan Player2 $nick writeini dm.ini $chan Status ON2 writeini hp.ini $chan Player2 99 writeini turn.ini $chan Turn 1 writeini shark.ini $chan Player2 20 writeini spec.ini $chan Player2 100 writeini spec.ini $chan Player1 100 msg $chan 0,1The Fight is.0,4 $readini(pdm.ini,$chan,Player1) 0,1Vs.0,4 $readini(pdm.ini,$chan,Player2) msg $chan 0,112,4!thedmCommands For DM0,4 Commands0,1. notice $readini(pdm.ini,$chan,Player2) 0,1You have0,4 99 0,1Hit Points and0,4 20 0,1Shark that heal0,4 20 0,1Health each. halt } if ($readini(dm.ini,$chan,Status) == $null) { writeini pdm.ini $chan Player1 $nick writeini dm.ini $chan Status ON writeini hp.ini $chan Player1 99 writeini shark.ini $chan Player1 20 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) has initiated the DM Command. Type 0,4!dm0,1 to fight $readini(pdm.ini,$chan,Player1) $+ . notice $readini(pdm.ini,$chan,Player1) 0,1You have0,4 99 0,1Hit Points and0,4 20 0,1Shark that heal0,4 20 0,1Health each. halt } } ON *:TEXT:!whip*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 0,1There is no DM on. Type0,4 !DM 0,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 0,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(0,35) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 0 0,1Hitpoints. timer 1 3 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) swings at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 $readini(hp.ini,$chan,Player2) 0,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(0,35) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 0 0,1Hitpoints. timer 1 3 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) swings at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 $readini(hp.ini,$chan,Player1) 0,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 0,1Its not your turn or your not in this round. } } ON *:TEXT:!fwave*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 0,1There is no DM on. Type0,4 !DM 0,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 0,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(15,25) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) mages at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 0 0,1Hitpoints. timer 1 3 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) mages at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 $readini(hp.ini,$chan,Player2) 0,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(15,25) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) Mages at $readini(pdm.ini,$chan,Player1) mages at $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 0 0,1Hitpoints. timer 1 3 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) Mages at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 $readini(hp.ini,$chan,Player1) 0,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 0,1Its not your turn or your not in this round. } } ON *:TEXT:!xbow*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 0,1There is no DM on. Type0,4 !DM 0,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 0,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(5,28) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) ranges $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 0 0,1Hitpoints. timer 1 3 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) Ranges at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 $readini(hp.ini,$chan,Player2) 0,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(5,28) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(hit.ini,$chan,hit) ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) Ranges at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 0 0,1Hitpoints. timer 1 3 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) ranges at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,Hit) $+ . Leaving him with0,4 $readini(hp.ini,$chan,Player1) 0,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 0,1Its not your turn or your not in this round. } } ON *:TEXT:!eat*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(shark.ini,$chan,Player2) <= 0 ) { Notice $nick 0,1You dont have any shark left.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(shark.ini,$chan,Player1) <= 0 ) { Notice $nick 0,1You dont have any shark left.... halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 0,1There is no DM on. Type0,4 !DM 0,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 0,1You can't eat yet..... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) + 20 ) writeini shark.ini $chan Player1 $calc( $readini(shark.ini,$chan,Player1) - 1) notice $readini(pdm.ini,$chan,Player1) 0,1You now have0,4 $readini(shark.ini,$chan,Player1) 0,1Shark left. msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) eats a shark giving him0,4 $readini(hp.ini,$chan,Player1) 0,1Hit Points. writeini turn.ini $chan Turn 2 halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) + 20 ) writeini shark.ini $chan Player2 $calc( $readini(shark.ini,$chan,Player2) - 1) notice $readini(pdm.ini,$chan,Player2) 0,1You now have0,4 $readini(shark.ini,$chan,Player2) 0,1Shark left. msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) eats a shark giving him0,4 $readini(hp.ini,$chan,Player2) 0,1Hit Points. writeini turn.ini $chan Turn 1 halt } else { notice $nick 0,1Its not your turn or your not in this round. } } ON *:TEXT:!dds*:#:{ if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick && $readini(spec.ini,$chan,Player1) <= 0 ) { notice $nick 0,1You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick && $readini(spec.ini,$chan,Player2) <= 0 ) { notice $nick 0,1You dont have any special Left. halt } if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 0,1There is no DM on. Type0,4 !DM 0,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 0,1You need someone to attack.... halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { writeini hit.ini $chan Hit $rand(5,20) writeini hit.ini $chan Hit2 $rand(5,20) writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player2 $calc( $readini(hp.ini,$chan,Player2) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player1 $calc( $readini(spec.ini,$chan,Player1) - 25 ) if ($readini(hp.ini,$chan,Player2) <= 0 ) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) Specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with0,4 0 0,1Hitpoints. timer 1 3 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { notice $nick 0,1You have0,4 $readini(spec.ini,$chan,Player1) $+ 0,1% of your Special Bar left. msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) specials at $readini(pdm.ini,$chan,Player2) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with0,4 $readini(hp.ini,$chan,Player2) 0,1Hitpoints. writeini turn.ini $chan Turn 2 halt } } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { writeini hit.ini $chan Hit $rand(5,20) writeini hit.ini $chan Hit2 $rand(5,20) writeini dds.ini $chan Total $calc( $readini(hit.ini,$chan,hit) + $readini(hit.ini,$chan,hit2) ) writeini hp.ini $chan Player1 $calc( $readini(hp.ini,$chan,Player1) - $readini(dds.ini,$chan,total) ) writeini spec.ini $chan Player2 $calc( $readini(spec.ini,$chan,Player2) - 25 ) if ($readini(hp.ini,$chan,Player1) <= 0 ) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) Specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2) $+ . Leaving him with0,4 0 0,1Hitpoints. timer 1 3 msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) has won! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total halt } else { notice $nick 0,1You have0,4 $readini(spec.ini,$chan,Player2) $+ 0,1% of your Special Bar left. msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) specials at $readini(pdm.ini,$chan,Player1) hitting a $readini(hit.ini,$chan,hit) and $readini(hit.ini,$chan,hit2)$+ . Leaving him with0,4 $readini(hp.ini,$chan,Player1) 0,1Hitpoints. writeini turn.ini $chan Turn 1 halt } } else { notice $nick 0,1Its not your turn or your not in this round. } } ON *:TEXT:!stopDM*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 13There is no DM for this channel halt } msg $chan 0,1DM Halted by $nick $+ . remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total } else { notice $nick 0,1You need halfop+ } } ON *:TEXT:!thedmcommands*:#:{ msg $nick 0,1!fwave max hit 25 msg $nick 0,1!xbow max hit 28 msg $nick 0,1!StopDM msg $nick 0,1!DM msg $nick 0,1!Whip max hit 35 msg $nick 0,1!DDS max hit 20 + 20 (25 spec) msg $nick 0,1!Eat +20 Hp } ON *:TEXT:!tele*:#:{ if ($readini(dm.ini,$chan,Status) == $null) { notice $nick 0,1There is no DM on. Type0,4 !DM 0,1To start one. halt } if ($readini(dm.ini,$chan,Status) == ON) { notice $nick 0,1You cant Tele yet rofl. halt } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 1 && $readini(pdm.ini,$chan,Player1) == $nick) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player1) has just teled. msg $chan 0,4 $+ $readini(pdm.ini,$chan,Player2) 0,1wins! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total } if ($readini(dm.ini,$chan,Status) == ON2 && $readini(turn.ini,$chan,turn) == 2 && $readini(pdm.ini,$chan,Player2) == $nick) { msg $chan 0,1 $+ $readini(pdm.ini,$chan,Player2) has just teled. msg $chan 0, $+ $readini(pdm.ini,$chan,Player1) 0,1wins! remini dm.ini $chan Status remini shark.ini $chan Player1 remini shark.ini $chan Player2 remini Hit.ini $chan Hit remini Hit.ini $chan Hit2 remini hp.ini $chan Player1 remini hp.ini $chan Player2 remini pdm.ini $chan Player1 remini pdm.ini $chan Player2 remini dds.ini $chan Total } }