tokenize 32 $hget(%table,%skill) %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:) %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $& $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b))) if (%skill == Prayer) { var %pcpoints = $calc( ( $2 * $2 ) / 12 ) else { var %pcpoints = $calc( ( $2 * $2 ) / 6 ) } if (%skill = Hitpoints) %display $c1(Pc Points:) $c2($ceil($calc($4 / %pcpoint))) $c1(100 pc point:) $c2($ceil($calc( $4 / %100 / 100 ) *.1)))) elseif (%skill = Strength) %display $c1(Pc Points:) $c2($ceil($calc($4 / %pcpoint))) $c1(100 pc point:) $c2($ceil($calc( $4 / %100 / 100 ) *.1)))) elseif (%skill = Defence) %display $c1(Pc Points:) $c2($ceil($calc($4 / %pcpoint))) $c1(100 pc point:) $c2($ceil($calc( $4 / %100 / 100 ) *.1)))) elseif (%skill = Attack) %display $c1(Pc Points:) $c2($ceil($calc($4 / %pcpoint))) $c1(100 pc point:) $c2($ceil($calc( $4 / %100 / 100 ) *.1)))) elseif (%skill = Prayer) %display $c1(Pc Points:) $c2($ceil($calc($4 / %pcpoint))) $c1(100 pc point:) $c2($ceil($calc( $4 / %100 / 100 ) *.1)))) elseif (%skill = Range) %display $c1(Pc Points:) $c2($ceil($calc($4 / %pcpoint))) $c1(100 pc point:) $c2($ceil($calc( $4 / %100 / 100 ) *.1)))) elseif (%skill = Magic) %display $c1(Pc Points:) $c2($ceil($calc($4 / %pcpoint))) $c1(100 pc point:) $c2($ceil($calc( $4 / %100 / 100 ) *.1)))) } }