The Metanet Coliseum. Each player starts off by choosing a character and an Element. You can pick any character at all, as long as they exist (well, as long as they have a wiki article.) The Elements work as follows: Earth > Lightning > Water > Fire > Grass > Earth You may pick one Element. You then pick either Speed, Technique or Power. Speed means you will be able to use your Power/Super Power more often. Technique is interesting. Isn't as easy to use as Speed. Power is the hard hitting choice. It takes a lot of Anger to get the Power/Super Power going, but once you do, insane damage will follow. You start off with a regular sword, an anger meter with 0 Anger, 30 LP, 0 Gold and the ablility to attack and heal. Your objective is to kill all of the other players by reducing their LP (Life Points) to 0. When a player is killed, they become dead and have -10 LP. If a dead player is healed to positive LP, they become the undead and instantly have 10 LP. If you kill an undead, they are out of the game permanently. Powers/Super Powers: The powers (after we choose them for you depending on your character) work like this: Example: aaaAAAA The first three a's represent your power. When you have 3 Anger, you may use the Power. To use your Super Power, you need to have 7 Anger (in this example) aaaAAAA. Using the Super Power would cost you 7 A. However, you could use your Power twice, instead, Rules/Conditions/Regulations: You must attack and heal every turn. Healing heals 1 LP of LP. -Each turn each player may attack one other player. If your element is effective against another element (a water player attacks a fire player etc), you do an extra 1 damage. -If you heal someone with an Element superior to yours, they are healed by 1 extra LP (applied after the actual heal has resolved). -A normal attack does 2 LP of damage. -The A limit is 20. -You may use your power and/super power as many times as you want in a turn, provided you have enough A. -You cannot attack a dead player. A dead player may not take any actions. -Every turn/round, you are given the ability to attack and heal, buy powerups, use your Power and or Super Power etc. -Gold is your currency. You buy things with them. -Killing a player (not the undead) earns you 30 gold -You get 5 gold per round, provided you make an action that round. -Killing an undead earns you 10 coins and 1HP. -The undead, if revived and there is no product for them to be assigned to, cannot make any actions, until the product is revived. They can however, collect coins. -If you upgrade a weapon, you lose the previous effects of the weapon. -AT THE END of everyturn, the amount of hits you recieve * 5 is the amount of coins you get that round from the attacks. -You get 1 A per attack against you. -The Undead cannot revive players to the state Undead. -You can sell your items and weapons for some coins. -If you don't have a weapon (bare fist), you can only every do 1 damage from an attack, regardless of Element. -Do 5 damage in a turn, get 5 extra coins. Do 10 damage, get an extra 10 coins. The amount of damage you deal in a round (over 5) = the amount of bonus coins your recieve. The maximum you can recieve through this bonus is 30 coins. You recieve this bonus the moment you do the damage. -All items can be used on other players (unless specified otherwise.) -Inactiveness is an extreme sin in this game, you take double the damage from any attack if you are inactive for more than 1 round. (Consecutively.) -Editing your posts is a no-no. I will go so far as to completely disregard your action if any suspicious editing happens. -Rules will and can be edited at any time. Buying and Selling: Armoury: The Armoury is only avaliable every 3 turns for 1 turn. -You can upgrade your sword here. -Selling your weapon earns you half the amount of coins that you bought the sword for. -The sword you start with is worth 10 coins. Upgrades: Mug Shot: For the next 2 turns the normal attack damage you do is also converted into coins. You get this upgrade onto your weapon by giving in one of weapons (the one being upgraded) for a turn and by paying 10 coins. -Ki Power. Sell a weapon for half price to get this upgrade. You Bare Fist attacks do double damage. -Elemental Sword Upgrades. If your Element is fire, you get a fire sword. If your Element is earth, you get an earth sword. Having this upgrade allows you to do +2 extra damage (instead of 1) against people with an inferior Element. This upgrade also allows you to have 2 Elements in your possession, if you buy an Elemental Force Orb. (You cannot double up an Element.) 20 Gold. -Twin Swords: This upgrade gives you two swords, and you can attack twice in a turn. (If you upgrade this you'll lose the ability to hold two swords.) 40 Gold. -Tornado Spear: If the player equipped with this upgrade does more than 3 damage with a normal attack, then that player hit by over 3 damage cannot attack and heal this turn. (If the player has already attacked this turn, then they skip their attack and heal next turn.) 60 Gold. -Blood Sword: You recover a quarter of the damage you do. (Not just including attacks.) 70 Gold. -Meta Sword: You gain an Anger point for every attack made when having this sword equipped. 100 Gold. Power ups/Items: Elemental Force Items: -Fire Orb: Changes your element to Fire and adds 1 damage to all of your attacks for 2 turns , it then reverts back to your original element afterwards. -Water Orb: Changes your element to Water and minuses 1 damage off all attacks against you for 2 turns , it then reverts back to your original element afterwards. -Lightining Orb: Changes your element to Lightning and you do +3 damage on your normal attack for 1 turn , it then reverts back to your original element afterwards. -Earth Orb: Changes your element to Earth and everytime you do less than 10 damage (per turn), you gain 2 HP this effect lasts for 2 turns, it then reverts back to your original element afterwards. -Grass Orb: Changes your element to grass, and take 1HP off any damage done to you, and add it to damage you inflict, +1. For one turn. All Orbs cost 20 Gold. Stealing Items: -Drain: Drain an amount of MP from a player equal to the amount of damage you have done from a normal attack this turn. 60 Gold - Soul stealer: Steal an amount of HP from a player equal to the amount of damage you did to that player from a normal attack this turn. 40 Gold. -Catharsis: Steal 6 A from a player fro 80 Gold. Undead Revival: (All of these items can only be used by the Undead.) -Zombie Force: Adds 1 attack to your normal attack: 10 Gold. -Kamikaze Zombie: An Undead sacrifices all of its HP to inflict damage onto 1 enemy. (HP sacrificed - 3 *2 = amount of damage done.) 35 Gold. -Undead Regeneration: Recover 1 HP. Cost 10 Gold. -Darkness Claw: The Undead normal attack adds 3 damage onto your normal attack. Cost: 40 Gold. Healing Items: - Potion: Recover 2 HP. 10 Gold. - Super Potion: Recover 10 HP 40 Gold. -Regen Potion: Recover 2 HP per turn for the next 3 turns: 20 Gold. -Resurrection: Revive a player to the Undead state. 40 Coins. Anger Increasing Items: -Anger Pill: Increase your Anger by 2. 30 Gold. -Rage Tablet: Increase your Anger by 7 for 70 Gold. Damaging Items: Interdimensional Rocket: 2 LP damage to 1 player. 30 Gold. Kamehameha: 6 LP of damage to 1 player. 60 Gold. Dye-know-might: 1 LP damage to all players. 40 Gold. Support Items: Indignation Howl: Increase your attack by 1 for 3 turns. 40 Gold. Healing Staff: Increase your healing ablility by 2 for 3 turns. 40 Gold.