member NeedBerserkerStance() { if !${Me.Buff[Berserker Stance](exists)} && if !${Me.Action[Berserker Stance](exists)} { return TRUE } return FALSE } method BerserkerStance() { if if !${Me.Buff[Berserker Stance](exists)} && if !${Me.Action[Berserker Stance](exists)} { This:CastInstantSpell[Berserker Stance] } } ; Berserker Rage else { This:SetStatus["BerserkerStance"] This:CastInstantSpell[Berserker Rage] This:SetStatus["BattleStance"] return }