-- http://pastebin.ca/392502 -- version 1.16 (multilanguage support) -- Create the Mango Script Base object My_Teleporter = Mango.Scripts.Create('my_instance'); My_Teleporter:ForceLUA(); -- Don't use the CPP version if valid -- Function prototypes (to keep it clean) local My_Teleporter_GossipHello local My_Teleporter_GossipSelect local My_Teleporter_CheckPlayer local My_Teleporter_SendDefaultMenu local My_Teleporter_SendInstanceMenu GOSSIP_SENDER_INSTANCE= 7 -- LANGUAGE (EN= English / DE= German) Default is French you can add more language easyly lng = "FR" -- instances main menu don_choice = {"Instances (Level 13-17) Prix: 5 Po", "Instances (Level 22-29) Prix: 10 Po", "Instances (Level 33-44) Prix: 20 Po", "Instances (Level 45-52) Prix: 40 Po", "Instances (Level 55-60) Prix: 80 Po", "Raids (Level 60+) Prix: 200 Po" } if lng == "EN" then don_choice = {"Instances (Level 13-17) Price: 5 Gold", "Instances (Level 22-29) Price: 10 Gold", "Instances (Level 33-44) Price: 20 Gold", "Instances (Level 45-52) Price: 40 Gold", "Instances (Level 55-60) Price: 80 Gold", "Raids (Level 60+) Price: 200 Gold" } end if lng == "DE" then don_choice = {"Instances (Level 13-17) Price: 5 Gold", "Instances (Level 22-29) Price: 10 Gold", "Instances (Level 33-44) Price: 20 Gold", "Instances (Level 45-52) Price: 40 Gold", "Instances (Level 55-60) Price: 80 Gold", "Raids (Level 60+) Price: 200 Gold" } end -- instances prices price = { 50000, 100000, 200000, 400000, 800000, 2000000 } -- instances min level 13 to 17 instance1 = { "Le Gouffre de Ragefeu (13-18)" , "La Caverne des lamentations (17-24)" , "Les Mortemines (17-26)" } if lng == "EN" then instance1 = { "Ragefire Chasm (13-18)" , "Wailing Caverns (17-24)" , "The Deadmines (17-26)" } end if lng == "DE" then instance1 = { "Ragefireabgrund (13-18)" , "Die H\195\182hlen des Wehklagens (17-24)" , "Die Todesminen (17-26)" } end instcoord1 = { 389, 3.25, -16.5, -18.3, 4.5, 43, -163.35, 131.49, -73.70, 6, 36, -15.95, -377.01, 60.60, 2.89 } inst1level = { 13, 17, 17 } -- instance min level 22 to 29 instance2 = { "Le Donjon d\'Ombrecroc (22-30)" , "Les Profondeurs de Brassenoire (24-32)", "Le Kraal de Tranchebauge (25-30)", "Gnomeregan (29-38)" } if lng == "EN" then instance2 = { "Shadowfang Keep (22-30)" , "Blackfathom Deeps (24-32)", "Razorfen Kraul (25-30)", "Gnomeregan (29-38)" } end if lng == "DE" then instance2 = { "Burg Shadowfang (22-30)" , "Blackfathom-Tiefen (24-32)", "Der Kral von Razorfen (25-30)", "Gnomeregan (29-38)" } end instcoord2 = { 0, -237.90, 1510.50, 75.36, 2.3, 48, -152.49, 102.79, -40.73, 4.23, 1, -4468.41, -1672.81, 81.84, 4.34, 0, -5179.82, 682.93, 379.35, 1.50 } inst2level = { 22, 24, 25, 29 } -- instance min level 33 to 44 instance3 = { "Les Souilles de Tranchebauge (33-45)", "Le Monast\195\168re \195\169carlate (34-45)", "Uldaman (35-47)", "Zul'Farrak (44-54)" } if lng == "EN" then instance3 = { "Razorfen Downs (33-45)", "Scarlet Monastery (34-45)", "Uldaman (35-47)", "Zul'Farrak (44-54)" } end if lng == "DE" then instance3 = { "Die H\195\188gel von Razorfen (33-45)", "Das scharlachrote Kloster (34-45)", "Uldaman (35-47)", "Zul'Farrak (44-54)" } end instcoord3 = { 129, 2593.53, 1106.08, 51.44, 4.46, 0, 2847.39, -699.08, 139.34, 5.17, 70, -227.86, 52.19, -46.04, 1.50, 209, 1219.90, 848.60, 10.15, 5.75 } inst3level = { 33, 34, 35, 44 } -- instance min level 45 to 52 instance4 = { "Le temple englouti (45-55)", "Maraudon (46-55)", "Les Profondeurs de Blackrock (52-60)" } if lng == "EN" then instance4 = { "The Sunken Temple (45-55)", "Maraudon (46-55)", "Blackrock Depths (52-60)" } end if lng == "DE" then instance4 = { "Der versunkene Tempel (45-55)", "Maraudon (46-55)", "Blackrocktiefen (52-60)" } end instcoord4 = { 109, -320.65, 99.84, -131.85, 3.19, 349, 423.39, 26.21, -132.43, 3.96, 230, 456.65, 29.36, -70.47, 5.16 } inst4level = { 45, 46, 52 } -- instance min level 55 to 58 instance5 = { "Hache-Tripes (55-60)", "Scholomance (57-60)", "Stratholme (58-60)", "Le Pic de Blackrock (58-60)", "Le Repaire de l\'Aile noire (58-60)", "C\197\147ur du Magma (58-60)" } if lng == "EN" then instance5 = { "Dire Maul (55-60)", "Scholomance (57-60)", "Stratholme (58-60)", "Blackrock Spire (58-60)", "Blackwing Lair (58-60)", "Molten Core (58-60)" } end if lng == "DE" then instance5 = { "D\195\188sterbruch (55-60)", "Scholomance (57-60)", "Stratholme (58-60)", "Blackrockspitze (58-60)", "Pechschwingenhort (58-60)", "Geschmolzener Kern (58-60)" } end instcoord5 = { 1, -3772.53, 1185.90, 127.44, 5.57, 289, 201.65, 128.14, 134.92, 4.68, 0, 3356.82, -3379.40, 144.79, 0, 229, 78.91, -230.18, 50.24, 4.8, 469, -7666.35, -1101.79, 399.68, 0.6, 409, 1095.98, -470.06, -105.20, 3.9 } inst5level = { 55, 57, 58, 58, 58, 58 } -- instance min level 60+ raid = { "Naxxramas (Raid 60+)", "Le Repaire d\'Onyxia (Raid 60+)", "Zul'Gurub (Raid 60+)", "Le temple d\'Ahn\'Qiraj (Raid 60+)" , "Les Ruines d'Ahn\'Qiraj (Raid 60+)"} if lng == "EN" then raid = { "Naxxramas (Raid 60+)", "Onyxia\'s Lair (Raid 60+)", "Zul'Gurub (Raid 60+)", "The Temple of Ahn\'Qiraj (Raid 60+)" , "The Ruins of Ahn\'Qiraj (Raid 60+)"} end if lng == "DE" then raid = { "Naxxramas (Raid 60+)", "Onyxias Hort (Raid 60+)", "Zul'Gurub (Raid 60+)", "Tempel von Ahn\'Qiraj (Raid 60+)" , "Ruinen von Ahn\'Qiraj (Raid 60+)"} end raidcoord = { 533, 3006.32, -3406.93, 299.15, 4.66, 249, 26.17, -68.26, -6.80, 4.77, 309, -11945.92, -1260.86, 85.37, 5.33, 531, -8205, 2025.81, 129.08, 1.2, 509, -8442.05, 1516.65, 31.93, 2.9 } raidlevel = { 60, 60, 60, 60, 60 } -- The big array for optimize the number of function :) instance_a= { instance1, instance2, instance3, instance4, instance5, raid } instlevel_a= { inst1level, inst2level, inst3level, inst4level, inst5level, raidlevel } instcoord_a= { instcoord1, instcoord2, instcoord3, instcoord4, instcoord5, raidcoord } -- NPC message NOMONEY = "|cffff3333Tu n'as pas assez d\'or pour voyager|r" if lng == "EN" then NOMONEY = "|cffff3333You must have more gold to travel|r" end if lng == "DE" then NOMONEY = "|cffff3333Du brauchst mehr Gold zü reisen|r" end NOLEVEL = "|cffff3333Tu n'as pas le niveau pour y aller|r" if lng == "EN" then NOLEVEL = "|cffff3333You must have the min level for go there|r" end if lng == "DE" then NOLEVEL = "|cffff3333Du brauchst das minimum level zü reisen|r" end OK4TRAVEL = "|cff33ff33Bon voyage et bonne chance pour|r " if lng == "EN" then OK4TRAVEL = "|cff33ff33Have a nice day, and good luck for|r " end if lng == "DE" then OK4TRAVEL = "|cff33ff33Gute Reise und viel Glück für|r " end -- The actual functions -- Send the first menu (with the selections) function My_Teleporter_GossipHello(player,_Creature) local i = 1 while don_choice[i] do player:ADD_GOSSIP_ITEM( 0, don_choice[i] , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + i ) i = i + 1 end player:SEND_GOSSIP_MENU(7499 ,_Creature:GetGUID()); return RETURN_OK end -- Called when you chose an option function My_Teleporter_GossipSelect(player, _Creature, sender, action) local menu= sender - GOSSIP_SENDER_INSTANCE if sender == GOSSIP_SENDER_MAIN then My_Teleporter_SendDefaultMenu(player, _Creature, action) elseif sender == GOSSIP_SENDER_INSTANCE + menu then My_Teleporter_SendInstanceMenu(player, _Creature, action, menu) end return RETURN_OK end function My_Teleporter_SendDefaultMenu(player, _Creature, action) local instance= action - GOSSIP_ACTION_INFO_DEF local minst= instance_a[instance] local i = 1 if action == GOSSIP_ACTION_INFO_DEF + instance then while instance_a[i] do player:ADD_GOSSIP_ITEM( instance, instance_a[i] , GOSSIP_SENDER_INSTANCE + instance, GOSSIP_ACTION_INFO_DEF + i ) i = i + 1 end player:SEND_GOSSIP_MENU(7499,_Creature:GetGUID()) end return RETURN_OK end -- Check player (money and level and GM) function My_Teleporter_CheckPlayer(player,_Creature,action,nlevel) travelok = 0 levelok = 0 -- Game master don t pay local playlevel = player:getLevel() if (player:GetSecurity() > 0 ) then travelok = 1 else levelok = playlevel - nlevel if levelok > -1 then local money = player:GetMoney() local prix = price[action] local cout = ( money - prix ) if cout >= 0 then player:SetMoney(cout); travelok = 1 else player:getSelectedCreature():MonsterSay(NOMONEY, 1); end else player:getSelectedCreature():MonsterSay(NOLEVEL, 1); end end return travelok end function My_Teleporter_SendInstanceMenu(player, _Creature, action, instance) -- Create the variable choice local minst= instance_a[instance] local linst= instlevel_a[instance] local cinst= instcoord_a[instance] -- Continue... local i = 1 while minst[i] do i = i + 1 end -- Check if the player can travel if action < GOSSIP_ACTION_INFO_DEF + i then local nlevel = action - GOSSIP_ACTION_INFO_DEF My_Teleporter_CheckPlayer(player,_Creature,instance,linst[nlevel]); end if travelok == 1 then local action = action - GOSSIP_ACTION_INFO_DEF local c_min= ((action * 5) - 4) player:getSelectedCreature():MonsterSay(OK4TRAVEL..minst[action], 1); player:TeleportTo( cinst[c_min], cinst[c_min + 1], cinst[c_min + 2], cinst[c_min + 3], cinst[c_min + 4], true, true ); end return RETURN_OK end -- Assign the functions My_Teleporter.GossipHello = My_Teleporter_GossipHello; My_Teleporter.GossipSelect= My_Teleporter_GossipSelect; -- Activate (run) the script My_Teleporter:Activate();