rem *** Generated with Bf2Editor.exe [created: 2006/1/4 7:47] GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.create GenericProjectile target_heat ObjectTemplate.modifiedByUser "HP_Omistaja" ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 ObjectTemplate.addTemplate HeatObject rem ---BeginComp:StickyCollisionComp --- ObjectTemplate.createComponent StickyCollisionComp ObjectTemplate.collision.bouncing 1 ObjectTemplate.collision.maxStickAngle 180 ObjectTemplate.collision.stickToStaticObjects 1 ObjectTemplate.collision.stickToVehicles 1 ObjectTemplate.collision.stickToTerrain 1 rem ---EndComp --- rem ---BeginComp:Ability --- ObjectTemplate.createComponent Ability ObjectTemplate.Ability.radarRadius 1.0 ObjectTemplate.Ability.ShowVehicles 1 ObjectTemplate.Ability.NetworkableHudRevealTime 5 ObjectTemplate.Ability.radialRadar 0 ObjectTemplate.Ability.showPlayers 0 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 rem ---EndComp --- rem ObjectTemplate.geometry grenade_proton rem ObjectTemplate.setCollisionMesh grenade_proton ObjectTemplate.mapMaterial 0 Collision_Material 46 ObjectTemplate.mass 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 46 rem ------------------------------------- rem ObjectTemplate.addTemplate S_grenade_proton_Projectile_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/200/0/0 ObjectTemplate.acceleration 750 ObjectTemplate.maxSpeed 1000