//our code FlatRedBall.Content.SpriteEditorScene spriteEditorScene = FlatRedBall.Content.SpriteEditorScene.Deserialize("scnFiles/museum.scnx"); Scene scene = spriteEditorScene.ToScene("Global"); //depricated? SpriteManager.AddScene(scene); //SpriteGridSave.cs line 125, argument out of range exception textureGrid.LastPaintedX.Add(textureGrid.FirstPaintedX[yOn] + GridSpacing * (sa.Length - 1));