inline IAnimatedMeshSceneNode* addEnemy(int id, c8* name, c8* tex) { scene::IAnimatedMesh* mesh = scenemgr->getMesh( name ); scene::IAnimatedMeshSceneNode* node = scenemgr->addAnimatedMeshSceneNode( mesh ); node->setID(id); Enemy enmy; enemy_states.push_back(1); // Attak mode! enemy_nodes.push_back(node); enemies.push_back(enmy); return node; }