this.onMouseMove = function() { constrainedMove(bg_mc, 1, -1); }; function constrainedMove(target:MovieClip, speed:Number, dir:Number) { var mousePercent:Number = _xmouse/Stage.width; var mSpeed:Number; if (dir == 1) { mSpeed = 1-mousePercent; } else { mSpeed = mousePercent; } target.destX = Math.round(-((target._width-Stage.width)*mSpeed)); target.onEnterFrame = function() { if (target._x == target.destX) { delete target.onEnterFrame; } if (target._x>target.destX) { target._x -= (target._x-target.destX)*(speed/100); } if (target._x