if(strcmp(cmdtext,"/flip",true)==0) { if (IsPlayerInAnyVehicle(playerid)) { new Float:X,Float:Y,Float:Z,Float:Angle; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle); SetVehiclePos(GetPlayerVehicleID(playerid),X,Y,Z + 1); SetVehicleZAngle(GetPlayerVehicleID(playerid),Angle); SendClientMessage(playerid,COLOR_YELLOW,"You have flipped your vehicle."); } else { SendClientMessage(playerid,COLOR_RED,"You must be in a vehicle first."); } return 1; }