SRB2 on a One Laptop Per Child XO computer: SRB2 fails to start any game, single player or otherwise, with the message in a dialog box: "You cannot connect to this server since it uses You are using SRB2.WAD" stdout: [olpc@localhost Resources]$ ../Linux/Release/lsdlsrb2 -nomouse Compiled for SDL version: 1.2.10 Linked with SDL version: 1.2.10 Setting up SRB2... Looking for WADs in: SRB2WADDIR,. Mar 6 2007 Sonic Robo Blast 2 20:45:14 Sonic Robo Blast 2 Z_Init: Init zone memory allocation daemon. system memory 113MB free 24MB W_Init: Init WADfiles. I_StartupTimer... Added file /home/olpc/bin/Resources/srb2.wad (3561 lumps) Loading main config from /home/olpc/bin/Resources/srb2.wad Added file /home/olpc/bin/Resources/sonic.plr (176 lumps) Added file /home/olpc/bin/Resources/tails.plr (175 lumps) Added file /home/olpc/bin/Resources/knux.plr (175 lumps) Added file /home/olpc/bin/Resources/auto.wpn (37 lumps) Added file /home/olpc/bin/Resources/bomb.wpn (37 lumps) Added file /home/olpc/bin/Resources/home.wpn (37 lumps) Added file /home/olpc/bin/Resources/rail.wpn (37 lumps) Added file /home/olpc/bin/Resources/infn.wpn (37 lumps) Added file /home/olpc/bin/Resources/drill.dta (182 lumps) Added file /home/olpc/bin/Resources/soar.dta (92 lumps) Added file /home/olpc/bin/Resources/music.dta (126 lumps) =========================================================================== We hope you enjoy this game as much as we did making it! ...wait. =P =========================================================================== I_StartupGraphics... Staring up with video driver : x11 Found 1 FullScreen Video Modes: 1200x900 and None Video Interface Capabilities: Window manager Accelerated blits HW-2-HW with Alpha There no video memory for SDL Current Video Mode: 320x200 at 8 bit color Stored in system memory Uses synchronous blits if possible Has exclusive palette access No hardware flipping Resizable window HU_Init: Setting up heads up display. executing /home/olpc/.srb2/config.cfg Default resolution: 320 x 200 (8 bits) M_Init: Init miscellaneous info. R_Init: Init SRB2 refresh daemon - InitTextures... InitSprites... 142 sprites added from file /home/olpc/bin/Resources/srb2.wad 143 sprites added from file /home/olpc/bin/Resources/sonic.plr 144 sprites added from file /home/olpc/bin/Resources/auto.wpn 145 sprites added from file /home/olpc/bin/Resources/bomb.wpn 146 sprites added from file /home/olpc/bin/Resources/home.wpn 147 sprites added from file /home/olpc/bin/Resources/rail.wpn 148 sprites added from file /home/olpc/bin/Resources/infn.wpn 149 sprites added from file /home/olpc/bin/Resources/drill.dta 150 sprites added from file /home/olpc/bin/Resources/soar.dta R_AddSkins: Unknown keyword 'boxindex' in S_SKIN lump# 0 (WAD /home/olpc/bin/Resources/tails.plr) added skin 'tails' added skin 'knuckles' InitColormaps... S_Init: Setting up sound. I_StartupSound: Starting up with audio driver : alsa configured audio device with 1024 samples/slice at 22khz(46ms buffer) I_InitSound: sound module ready Compiled for SDL_mixer version: 1.2.6 Linked with SDL_mixer version: 1.2.7 Temp Shutdown of SDL Audio System Done I_InitMusic: Starting up with audio driver : alsa with SDL_Mixer Reconfigured SDL Audio System with 2048 samples/slice at 44khz(46ms buffer) I_InitMusic: music initialized ST_Init: Init status bar. D_CheckNetGame: Checking network game status. Entering main game loop... I_StartupKeyboard... >bind 9 "screenshot" Starting Server.... Press ESC to abort Contacting the server... Checking files... Starting Server.... Press ESC to abort Contacting the server... Checking files...