Index: src/game/GossipDef.cpp =================================================================== --- src/game/GossipDef.cpp (revision 111) +++ src/game/GossipDef.cpp (working copy) @@ -385,18 +385,16 @@ data << uint32(pQuest->GetZoneId()); data << uint32(pQuest->GetType()); + data << uint32(0);//SuggestedPlayers data << uint32(pQuest->GetRequiredRepFaction()); data << uint32(pQuest->GetRequiredRepValue()); data << uint32(0); data << uint32(0); - /*SURE?*/data << uint32(0); data << uint32(pQuest->GetNextQuestInChain()); data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->GetRewXP()); - data << uint32(0); // spellid, The following spell will be casted on you spell_name - if(pQuest->GetRewSpell()) // check if RewSpell is teaching another spell { SpellEntry const *rewspell = sSpellStore.LookupEntry(pQuest->GetRewSpell()); @@ -415,7 +413,8 @@ } else data << uint32(0); - + + data << uint32(pQuest->GetRewSpell()); data << uint32(pQuest->GetSrcItemId()); data << uint32(pQuest->GetSpecialFlags());