;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;; Coded By MylesM ;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; on *:text:!classes:%chan: { notice $nick The Races Are... notice $nick Archer, mage, knight, thief, Woodsman, Assasin notice $nick Type !class } on *:text:!class*:%chan: { if (%account [ $+ [ $nick ] ] == on) { msg $nick You Already Have An Account halt } if (%account [ $+ [ $nick ] ] != on) && ($3) && ($2) { if ($2 == knight) { notice $nick You Have Made An Account As A Knight Type !stats to see your stats notice $nick Your Special Is, " !charge-attack ", You May Use This Once Per Battle! set %account [ $+ [ $nick ] ] on set %race [ $+ [ $nick ] ] Knight set %name [ $+ [ $nick ] ] $3 set %money [ $+ [ $nick ] ] 0 set %exp [ $+ [ $nick ] ] 0 set %attackpower [ $+ [ $nick ] ] 13 set %defencepower [ $+ [ $nick ] ] 7 set %level [ $+ [ $nick ] ] 1 set %health [ $+ [ $nick ] ] $rand(100,115) } if ($2 == thief) { notice $nick You Have Made An Account As A Thief Type !stats to see your stats notice $nick Your Special Is, " !steal ", You May Use This Once Per Battle! set %account [ $+ [ $nick ] ] on set %race [ $+ [ $nick ] ] Thief set %name [ $+ [ $nick ] ] $3 set %money [ $+ [ $nick ] ] 0 set %exp [ $+ [ $nick ] ] 0 set %attackpower [ $+ [ $nick ] ] 12 set %defencepower [ $+ [ $nick ] ] 8 set %level [ $+ [ $nick ] ] 1 set %health [ $+ [ $nick ] ] 100 } if ($2 == mage) { notice $nick You Have Made An Account As A mage Type !stats to see your stats notice $nick Your Special Is, " !magic-blast ", You May Use This Once Per Battle! set %account [ $+ [ $nick ] ] on set %race [ $+ [ $nick ] ] mage set %name [ $+ [ $nick ] ] $3 set %money [ $+ [ $nick ] ] 0 set %exp [ $+ [ $nick ] ] 0 set %attackpower [ $+ [ $nick ] ] 14 set %defencepower [ $+ [ $nick ] ] 6 set %level [ $+ [ $nick ] ] 1 set %health [ $+ [ $nick ] ] 100 } if ($2 == archer) { notice $nick You Have Made An Account As A Archers Type !stats to see your stats notice $nick Your Special Is, " !Magic-DrainBow ", You May Use This Once Per Battle! set %account [ $+ [ $nick ] ] on set %race [ $+ [ $nick ] ] archer set %name [ $+ [ $nick ] ] $3 set %money [ $+ [ $nick ] ] 0 set %exp [ $+ [ $nick ] ] 0 set %attackpower [ $+ [ $nick ] ] 11 set %defencepower [ $+ [ $nick ] ] 9 set %level [ $+ [ $nick ] ] 1 set %health [ $+ [ $nick ] ] 102 } if ($2 == woodsman) { notice $nick You Have Made An Account As A Woodsman Type !stats to see your stats notice $nick Your Special Is, " !hammer ", You May Use This Once Per Battle! set %account [ $+ [ $nick ] ] on set %race [ $+ [ $nick ] ] woodsman set %name [ $+ [ $nick ] ] $3 set %money [ $+ [ $nick ] ] 0 set %exp [ $+ [ $nick ] ] 0 set %attackpower [ $+ [ $nick ] ] 17 set %defencepower [ $+ [ $nick ] ] 3 set %level [ $+ [ $nick ] ] 1 set %health [ $+ [ $nick ] ] 100 } if ($2 == Assasin) { notice $nick You Have Made An Account As A Assasin Type !stats to see your stats notice $nick Your Special Is, " !Night Prowl ", You May Use This Once Per Battle! set %account [ $+ [ $nick ] ] on set %race [ $+ [ $nick ] ] Assasin set %name [ $+ [ $nick ] ] $3 set %money [ $+ [ $nick ] ] 0 set %exp [ $+ [ $nick ] ] 0 set %attackpower [ $+ [ $nick ] ] 15 set %defencepower [ $+ [ $nick ] ] 5 set %level [ $+ [ $nick ] ] 1 set %health [ $+ [ $nick ] ] 101 } } } on *:text:!fight*:%chan: { if (%account [ $+ [ $nick ] ] != on) { msg $nick You Have NO Account | halt } if (%account [ $+ [ $2 ] ] != on) { msg $nick $2 Has No Account | halt } if (%away [ $+ [ $nick ] ] == on) { msg $nick You Are Away You Cannot Battle! | halt } if (%away [ $+ [ $2 ] ] == on) { msg $nick $2 Is Away You cannot Battle | halt } if (%battle == on) { msg $nick Sorry A Battle Is Already on! | halt } if (%account [ $+ [ $nick ] ] == on) && (%account [ $+ [ $2 ] ] == on) { if ($2 ison #) && (%battle != on) { set %turner $rand(1,2) if (%turner == 1) { set %turn $nick } if (%turner == 2) { set %turn $2 } set %challenger $nick set %opponent $2 set %attacklol [ $+ [ $nick ] ] %attackpower [ $+ [ $nick ] ] set %attackloll [ $+ [ $nick ] ] %defencepower [ $+ [ $nick ] ] set %attacklol [ $+ [ $2 ] ] %attackpower [ $+ [ $2 ] ] set %attackloll [ $+ [ $2 ] ] %defencepower [ $+ [ $2 ] ] unset %turner set %battle on set %moneybattle $rand(100,300) set %expbattle $rand(100,400) set %rander $rand(1,4) set %chealth %health [ $+ [ $nick ] ] set %ohealth %health [ $+ [ $2 ] ] msg $chan 11This is the 3Ownage12 Battle script 5created by 6M4y5l7e8s9M. msg $chan 4 $+ $nick $+ 2 Has Started A Fight With3 $2 msg $chan 2It is3 %turn $+ 's 2Turn! set %rander $rand(1,4) if (%rander == 1) { set %w1 [ $+ [ $nick ] ] LightSoul } if (%rander == 2) { set %w1 [ $+ [ $nick ] ] Beamer } if (%rander == 3) { set %w1 [ $+ [ $nick ] ] evilsoul } if (%rander == 4) { set %w1 [ $+ [ $nick ] ] AquaSword } unset %rander set %random $rand(5,8) if (%random == 5) { set %w2 [ $+ [ $nick ] ] Blaster } if (%random == 6) { set %w2 [ $+ [ $nick ] ] FlamingSword } if (%random == 7) { set %w2 [ $+ [ $nick ] ] Rockets } if (%random == 8) { set %w2 [ $+ [ $nick ] ] ElectroSword } unset %random set %random2 $rand(9,12) if (%random2 == 9) { set %w3 [ $+ [ $nick ] ] Lightning } if (%random2 == 10) { set %w3 [ $+ [ $nick ] ] EvilDemon } if (%random2 == 11) { set %w3 [ $+ [ $nick ] ] AngelOfHeaven } if (%random2 == 12) { set %w3 [ $+ [ $nick ] ] LongSword } unset %random2 set %random3 $rand(13,16) if (%random3 == 13) { set %w4 [ $+ [ $nick ] ] Arrow } if (%random3 == 14) { set %w4 [ $+ [ $nick ] ] FireArrow } if (%random3 == 15) { set %w4 [ $+ [ $nick ] ] LightningArrow } if (%random3 == 16) { set %w4 [ $+ [ $nick ] ] ElectricArrow } unset %random3 set %random4 $rand(17,20) if (%random4 == 17) { set %w5 [ $+ [ $nick ] ] Excaliber } if (%random4 == 18) { set %w5 [ $+ [ $nick ] ] FlyingSword } if (%random4 == 19) { set %w5 [ $+ [ $nick ] ] 10Daggers } if (%random4 == 20) { set %w5 [ $+ [ $nick ] ] Sword } set %rander $rand(1,4) if (%rander == 1) { set %w6 [ $+ [ $2 ] ] LightSoul } if (%rander == 2) { set %w6 [ $+ [ $2 ] ] Beamer } if (%rander == 3) { set %w6 [ $+ [ $2 ] ] evilsoul } if (%rander == 4) { set %w6 [ $+ [ $2 ] ] AquaSword } set %random $rand(5,8) if (%random == 5) { set %w7 [ $+ [ $2 ] ] Blaster } if (%random == 6) { set %w7 [ $+ [ $2 ] ] FlamingSword } if (%random == 7) { set %w7 [ $+ [ $2 ] ] Rockets } if (%random == 8) { set %w7 [ $+ [ $2 ] ] ElectroSword } unset %random set %random2 $rand(9,12) if (%random2 == 9) { set %w8 [ $+ [ $2 ] ] Lightning } if (%random2 == 10) { set %w8 [ $+ [ $2 ] ] EvilDemon } if (%random2 == 11) { set %w8 [ $+ [ $2 ] ] AngelOfHeaven } if (%random2 == 12) { set %w8 [ $+ [ $2 ] ] LongSword } unset %random2 set %random3 $rand(13,16) if (%random3 == 13) { set %w9 [ $+ [ $2 ] ] Arrow } if (%random3 == 14) { set %w9 [ $+ [ $2 ] ] FireArrow } if (%random3 == 15) { set %w9 [ $+ [ $2 ] ] LightningArrow } if (%random3 == 16) { set %w9 [ $+ [ $2 ] ] ElectricArrow } unset %random3 set %random4 $rand(17,20) if (%random4 == 17) { set %w10 [ $+ [ $2 ] ] Excaliber } if (%random4 == 18) { set %w10 [ $+ [ $2 ] ] FlyingSword } if (%random4 == 19) { set %w10 [ $+ [ $2 ] ] 10Daggers } if (%random4 == 20) { set %w10 [ $+ [ $2 ] ] Sword } notice $nick This is the ownage battle script created by MylesM. notice $nick Your Weopans Are: notice $nick %w1 [ $+ [ $nick ] ] , %w2 [ $+ [ $nick ] ] , %w3 [ $+ [ $nick ] ] , %w4 [ $+ [ $nick ] ] , %w5 [ $+ [ $nick ] ] notice $nick This is The ownage battle script created by MylesM. notice $2 Your Weopans are: notice $2 %w6 [ $+ [ $2 ] ] , %w7 [ $+ [ $2 ] ] , %w8 [ $+ [ $2 ] ] , %w9 [ $+ [ $2 ] ] , %w10 [ $+ [ $2 ] ] } } } on *:text:!refresh:%chan: { if (%turn == $nick) { if ($nick == %challenger) { set %turn %opponent msg $chan 4 $nick 2Has Refreshed Their Hand! refreshc } if ($nick == %opponent) { msg $chan 4 $nick 2Has Refreshed Their Hand! refresho set %turn %challenger } } } on *:text:!turn:%chan: { if (%battle == on) { notice $nick 2It is 4 %turn $+ 's 2Turn! notice %turn 2Its4 YOUR2 Turn } } on *:text:!ghealth:%chan: { if (%battle == on) { msg $chan 2 $+ %challenger Has 4 %chealth 2HP! msg $chan 2 $+ %opponent Has 4 %ohealth 2HP! } } alias refresho { set %rander $rand(1,4) if (%rander == 1) { set %w6 [ $+ [ %opponent ] ] LightSoul } if (%rander == 2) { set %w6 [ $+ [ %opponent ] ] Beamer } if (%rander == 3) { set %w6 [ $+ [ %opponent ] ] evilsoul } if (%rander == 4) { set %w6 [ $+ [ %opponent ] ] AquaSword } unset %rander set %random $rand(5,8) if (%random == 5) { set %w7 [ $+ [ %opponent ] ] Blaster } if (%random == 6) { set %w7 [ $+ [ %opponent ] ] FlamingSword } if (%random == 7) { set %w7 [ $+ [ %opponent ] ] Rockets } if (%random == 8) { set %w7 [ $+ [ %opponent ] ] ElectroSword } unset %random set %random2 $rand(9,12) if (%random2 == 9) { set %w8 [ $+ [ %opponent ] ] Lightning } if (%random2 == 10) { set %w8 [ $+ [ %opponent ] ] EvilDemon } if (%random2 == 11) { set %w8 [ $+ [ %opponent ] ] AngelOfHeaven } if (%random2 == 12) { set %w8 [ $+ [ %opponent ] ] LongSword } unset %random2 set %random3 $rand(13,16) if (%random3 == 13) { set %w9 [ $+ [ %opponent ] ] Arrow } if (%random3 == 14) { set %w9 [ $+ [ %opponent ] ] FireArrow } if (%random3 == 15) { set %w9 [ $+ [ %opponent ] ] LightningArrow } if (%random3 == 16) { set %w9 [ $+ [ %opponent ] ] ElectricArrow } unset %random3 set %random4 $rand(17,20) if (%random4 == 17) { set %w10 [ $+ [ %opponent ] ] Excaliber } if (%random4 == 18) { set %w10 [ $+ [ %opponent ] ] FlyingSword } if (%random4 == 19) { set %w10 [ $+ [ %opponent ] ] 10Daggers } if (%random4 == 20) { set %w10 [ $+ [ %opponent ] ] Sword } notice %opponent Your New Weopans Are notice %opponent Weopans: %w6 [ $+ [ %opponent ] ] , %w7 [ $+ [ %opponent ] ] , %w8 [ $+ [ %opponent ] ] , %w9 [ $+ [ %opponent ] ] , %w10 [ $+ [ %opponent ] ] } on *:text:!halt-battle:%chan: { if (%battle == on) && ($nick isop #) { msg $chan 4 $nick 2Has Halted The Battle unset %used-darkbeam [ $+ [ %challenger ] ] unset %used-darkbeam [ $+ [ %opponent ] ] unset %used-lightbeam [ $+ [ %challenger ] ] unset %used-lightbeam [ $+ [ %opponent ] unset %w1 [ $+ [ %challenger ] ] unset %w2 [ $+ [ %challenger ] ] unset %w3 [ $+ [ %challenger ] ] unset %w4 [ $+ [ %challenger ] ] unset %w5 [ $+ [ %challenger ] ] unset %w6 [ $+ [ %opponent ] ] unset %w7 [ $+ [ %opponent ] ] unset %w8 [ $+ [ %opponent ] ] unset %w9 [ $+ [ %opponent ] ] unset %w10 [ $+ [ %opponent ] ] unset %random4 unset %mloser unset %eloser unset %battle unset %used-assasin [ $+ [ %challenger ] ] unset %used-assasin [ $+ [ %opponent ] ] unset %used-charge-attack [ $+ [ %challenger ] ] unset %used-charge-attack [ $+ [ %opponent ] ] unset %used-steal [ $+ [ %challenger ] ] unset %used-steal [ $+ [ %opponent ] ] unset %used-magibow [ $+ [ %challenger ] ] unset %used-magibow [ $+ [ %opponent ] ] unset %used-Archer [ $+ [ %challenger ] ] unset %used-Archer [ $+ [ %opponent ] ] unset %used-Woodsman [ $+ [ %challenger ] ] unset %used-Woodsman [ $+ [ %opponent ] ] unset %darklord [ $+ [ %challenger ] ] unset %lightlord [ $+ [ %challenger ] ] unset %lightlord [ $+ [ %opponent ] ] unset %darklord [ $+ [ %opponent ] ] unset %moneybattle unset %expbattle unset %turn unset %poisoned [ $+ [ %challenger ] ] unset %poisoned [ $+ [ %opponent ] ] unset %chealth unset %ohealth if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) { set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ] unset %attacklol [ $+ [ %challenger ] ] } if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) { set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ] unset %attackloll [ $+ [ %challenger ] ] } if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) { set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ] unset %attacklol [ $+ [ %opponent ] ] } if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) { set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ] unset %attackloll [ $+ [ %opponent ] ] } } } alias refreshc { unset %w1 [ $+ [ %challenger ] ] unset %w2 [ $+ [ %challenger ] ] unset %w3 [ $+ [ %challenger ] ] unset %w4 [ $+ [ %challenger ] ] unset %w5 [ $+ [ %challenger ] ] set %rander $rand(1,4) if (%rander == 1) { set %w1 [ $+ [ %challenger ] ] LightSoul } if (%rander == 2) { set %w1 [ $+ [ %challenger ] ] Beamer } if (%rander == 3) { set %w1 [ $+ [ %challenger ] ] evilsoul } if (%rander == 4) { set %w1 [ $+ [ %challenger ] ] AquaSword } unset %rander set %random $rand(5,8) if (%random == 5) { set %w2 [ $+ [ %challenger ] ] Blaster } if (%random == 6) { set %w2 [ $+ [ %challenger ] ] FlamingSword } if (%random == 7) { set %w2 [ $+ [ %challenger ] ] Rockets } if (%random == 8) { set %w2 [ $+ [ %challenger ] ] ElectroSword } unset %random set %random2 $rand(9,12) if (%random2 == 9) { set %w3 [ $+ [ %challenger ] ] Lightning } if (%random2 == 10) { set %w3 [ $+ [ %challenger ] ] EvilDemon } if (%random2 == 11) { set %w3 [ $+ [ %challenger ] ] AngelOfHeaven } if (%random2 == 12) { set %w3 [ $+ [ %challenger ] ] LongSword } unset %random2 set %random3 $rand(13,16) if (%random3 == 13) { set %w4 [ $+ [ %challenger ] ] Arrow } if (%random3 == 14) { set %w4 [ $+ [ %challenger ] ] FireArrow } if (%random3 == 15) { set %w4 [ $+ [ %challenger ] ] LightningArrow } if (%random3 == 16) { set %w4 [ $+ [ %challenger ] ] ElectricArrow } unset %random3 set %random4 $rand(17,20) if (%random4 == 17) { set %w5 [ $+ [ %challenger ] ] Excaliber } if (%random4 == 18) { set %w5 [ $+ [ %challenger ] ] FlyingSword } if (%random4 == 19) { set %w5 [ $+ [ %challenger ] ] 10Daggers } if (%random4 == 20) { set %w5 [ $+ [ %challenger ] ] Sword } notice %challenger Your New Weopans Are notice %challenger Weopans: %w1 [ $+ [ %challenger ] ] , %w2 [ $+ [ %challenger ] ] , %w3 [ $+ [ %challenger ] ] , %w4 [ $+ [ %challenger ] ] , %w5 [ $+ [ %challenger ] ] } on *:text:!folder:%chan: { if (%battle == on) { if ($nick == %challenger) { notice $nick Your Weopans Are notice $nick %w1 [ $+ [ $nick ] ] %w2 [ $+ [ $nick ] ] %w3 [ $+ [ $nick ] ] %w4 [ $+ [ $nick ] ] %w5 [ $+ [ $nick ] ] } if ($nick == %opponent) { notice $nick Your Weopans Are notice $nick %w6 [ $+ [ $nick ] ] %w7 [ $+ [ $nick ] ] %w8 [ $+ [ $nick ] ] %w9 [ $+ [ $nick ] ] %w10 [ $+ [ $nick ] ] } } } on *:text:*!evilsoul*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == evilsoul) { msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!! msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w1 [ $+ [ %challenger ] ] set %turn %opponent inc %attackpower [ $+ [ $nick ] ] 7 inc %defencepower [ $+ [ $nick ] ] 7 inc %evil [ $+ [ $nick ] ] } if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == evilsoul) { msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!! msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w6 [ $+ [ %opponent ] ] set %turn %challenger inc %evil [ $+ [ $nick ] ] inc %attackpower [ $+ [ $nick ] ] 7 inc %defencepower [ $+ [ $nick ] ] 7 } } } } on *:text:!stats*:%chan: { if (%account [ $+ [ $nick ] ] == on) && ($2 == $null) { notice $nick 2Your Stats Are notice $nick 2Name:4 %name [ $+ [ $nick ] ] notice $nick 2Health:4 %health [ $+ [ $nick ] ] notice $nick 2attack Power:4 %attackpower [ $+ [ $nick ] ] notice $nick 2Defence Power:4 %defencepower [ $+ [ $nick ] ] notice $nick 2Money:4 %money [ $+ [ $nick ] ] notice $nick 2Level:4 %level [ $+ [ $nick ] ] notice $nick 2Exp:4 %exp [ $+ [ $nick ] ] notice $nick 2Class:4 %race [ $+ [ $nick ] ] if (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) { notice $nick 2Is $nick Evil:4 YES notice $nick 2Is $nick Light:4 NO } if (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) { notice $nick 2Is $nick Evil:4 NO notice $nick 2Is $nick Light:4 YES } if (%light [ $+ [ $nick ] ] == %evil [ $+ [ $nick ] ]) { notice $nick 2Is $nick Evil:4 NEUTRAL notice $nick 2Is $nick Light:4 NEUTRAL } if (%light [ $+ [ $nick ] ] == $null) && (%evil [ $+ [ $nick ] ] => 1) { notice $nick 2Is $nick Evil:4 YES notice $nick 2Is $nick Light:4 NO } if (%evil [ $+ [ $nick ] ] == $null) && (%light [ $+ [ $nick ] ] => 1) { notice $nick 2Is $nick Evil:4 NO notice $nick 2Is $nick Light:4 YES } } elseif ($2 != $null) { notice $nick 2 $+ $2 $+ 's Stats Are.. notice $nick 2Name:4 %name [ $+ [ $2 ] ] notice $nick 2Health:4 %health [ $+ [ $2 ] ] notice $nick 2attack Power:4 %attackpower [ $+ [ $2 ] ] notice $nick 2Defence Power:4 %defencepower [ $+ [ $2 ] ] notice $nick 2Money:4 %money [ $+ [ $2 ] ] notice $nick 2Level:4 %level [ $+ [ $2 ] ] notice $nick 2Exp:4 %exp [ $+ [ $2 ] ] notice $nick 2class:4 %race [ $+ [ $2 ] ] if (%evil [ $+ [ $2 ] ] > %light [ $+ [ $2 ] ]) { notice $nick 2Is $2 Evil:4 YES notice $nick 2Is $2 Light:4 NO } if (%light [ $+ [ $2 ] ] > %evil [ $+ [ $2 ] ]) { notice $nick 2Is $2 Evil:4 NO notice $nick 2Is $2 Light:4 YES } if (%light [ $+ [ $2 ] ] == %evil [ $+ [ $2 ] ]) { notice $nick 2Is $2 Evil:4 NEUTRAL notice $nick 2Is $2 Light:4 NEUTRAL } if (%light [ $+ [ $2 ] ] == $null) && (%evil [ $+ [ $2 ] ] => 1) { notice $nick 2Is $2 Evil:4 YES notice $nick 2Is $2 Light:4 NO } if (%evil [ $+ [ $2 ] ] == $null) && (%light [ $+ [ $2 ] ] => 1) { notice $nick 2Is $2 Evil:4 NO notice $nick 2Is $2 Light:4 YES } } } on *:text:!Away:%chan: { if (%away [ $+ [ $nick ] ] == on) { msg $nick You Are Already set As Away! halt } else { msg $nick You Are Now Away!! set %away [ $+ [ $nick ] ] on } } on *:text:!Back:%chan: { if (%away [ $+ [ $nick ] ] != on) { msg $nick Your Trying To Get back from what?!?!? Your Already Back } else { msg $nick You Are Now Set To Back unset %away [ $+ [ $nick ] ] } } on *:text:*!lightsoul*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == LightSoul) { msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!!  msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w1 [ $+ [ %challenger ] ] set %turn %opponent inc %light [ $+ [ $nick ] ] inc %attackpower [ $+ [ $nick ] ] 7 inc %defencepower [ $+ [ $nick ] ] 7 } if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Lightsoul) { msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!!  msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w6 [ $+ [ %opponent ] ] set %turn %challenger inc %light [ $+ [ $nick ] ] inc %attackpower [ $+ [ $nick ] ] 7 inc %defencepower [ $+ [ $nick ] ] 7 } } } } alias checkwin { if (%chealth < 1) { set %mloser $round($calc((%moneybattle) / 3),0) set %eloser $round($calc((%expbattle) / 3),0) msg $chan 4 $+ %opponent $+ 2 Has Won!! msg $chan 4 $+ %opponent $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp msg $chan 4 $+ %challenger $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp inc %money [ $+ [ %opponent ] ] %moneybattle inc %exp [ $+ [ %opponent ] ] %expbattle inc %money [ $+ [ %challenger ] ] %mloser inc %exp [ $+ [ %challenger ] ] %eloser unset %w1 [ $+ [ %challenger ] ] unset %w2 [ $+ [ %challenger ] ] unset %w3 [ $+ [ %challenger ] ] unset %w4 [ $+ [ %challenger ] ] unset %w5 [ $+ [ %challenger ] ] unset %w6 [ $+ [ %opponent ] ] unset %w7 [ $+ [ %opponent ] ] unset %w8 [ $+ [ %opponent ] ] unset %w9 [ $+ [ %opponent ] ] unset %w10 [ $+ [ %opponent ] ] unset %random4 unset %mloser unset %eloser unset %battle unset %used-darkbeam [ $+ [ %challenger ] ] unset %used-darkbeam [ $+ [ %opponent ] ] unset %used-lightbeam [ $+ [ %challenger ] ] unset %used-lightbeam [ $+ [ %opponent ] ] unset %used-assasin [ $+ [ %challenger ] ] unset %used-assasin [ $+ [ %opponent ] ] unset %used-charge-attack [ $+ [ %challenger ] ] unset %used-charge-attack [ $+ [ %opponent ] ] unset %used-steal [ $+ [ %challenger ] ] unset %used-steal [ $+ [ %opponent ] ] unset %used-magibow [ $+ [ %challenger ] ] unset %used-magibow [ $+ [ %opponent ] ] unset %used-Archer [ $+ [ %challenger ] ] unset %used-Archer [ $+ [ %opponent ] ] unset %used-Woodsman [ $+ [ %challenger ] ] unset %used-Woodsman [ $+ [ %opponent ] ] unset %darklord [ $+ [ %challenger ] ] unset %lightlord [ $+ [ %challenger ] ] unset %lightlord [ $+ [ %opponent ] ] unset %darklord [ $+ [ %opponent ] ] unset %moneybattle unset %expbattle unset %turn unset %chealth unset %ohealth if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) { set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ] unset %attacklol [ $+ [ %challenger ] ] } if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) { set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ] unset %attackloll [ $+ [ %challenger ] ] } if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) { set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ] unset %attacklol [ $+ [ %opponent ] ] } if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) { set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ] unset %attackloll [ $+ [ %opponent ] ] } if (%level [ $+ [ %opponent ] ] == 1) && (%exp [ $+ [ %opponent ] ] > 1999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 2000 inc %attackpower [ $+ [ %opponent ] ] 5 inc %defencepower [ $+ [ %opponent ] ] 5 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 2! } if (%level [ $+ [ %opponent ] ] == 2) && (%exp [ $+ [ %opponent ] ] > 3999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 4000 inc %attackpower [ $+ [ %opponent ] ] 9 inc %defencepower [ $+ [ %opponent ] ] 6 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 3! } if (%level [ $+ [ %opponent ] ] == 3) && (%exp [ $+ [ %opponent ] ] > 5999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 6000 inc %attackpower [ $+ [ %opponent ] ] 10 inc %defencepower [ $+ [ %opponent ] ] 6 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 4! } if (%level [ $+ [ %opponent ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 8000 inc %attackpower [ $+ [ %opponent ] ] 11 inc %defencepower [ $+ [ %opponent ] ] 7 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 5! } if (%level [ $+ [ %opponent ] ] == 5) && (%exp [ $+ [ %opponent ] ] > 9999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 10000 inc %attackpower [ $+ [ %opponent ] ] 11 inc %defencepower [ $+ [ %opponent ] ] 7 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 6! } if (%level [ $+ [ %opponent ] ] == 6) && (%exp [ $+ [ %opponent ] ] > 11999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 12000 inc %attackpower [ $+ [ %opponent ] ] 12 inc %defencepower [ $+ [ %opponent ] ] 7 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 7! } if (%level [ $+ [ %opponent ] ] == 7) && (%exp [ $+ [ %opponent ] ] > 13999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 14000 inc %attackpower [ $+ [ %opponent ] ] 11 inc %defencepower [ $+ [ %opponent ] ] 9 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 8! } if (%level [ $+ [ %opponent ] ] == 8) && (%exp [ $+ [ %opponent ] ] > 13999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 14000 inc %attackpower [ $+ [ %opponent ] ] 13 inc %defencepower [ $+ [ %opponent ] ] 5 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 9! } if (%level [ $+ [ %opponent ] ] == 9) && (%exp [ $+ [ %opponent ] ] > 15999) { inc %level [ $+ [ %opponent ] ] dec %exp [ $+ [ %opponent ] ] 16000 inc %attackpower [ $+ [ %opponent ] ] 11 inc %defencepower [ $+ [ %opponent ] ] 5 msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 10 !!!! } } if (%ohealth < 1) { set %mloser $round($calc((%moneybattle) / 3),0) set %eloser $round($calc((%expbattle) / 3),0) msg $chan 4 $+ %challenger $+ 2 Has Won!! msg $chan 4 $+ %challenger $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp msg $chan 4 $+ %opponent $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp inc %money [ $+ [ %challenger ] ] %moneybattle inc %exp [ $+ [ %challenger ] ] %expbattle inc %money [ $+ [ %opponent ] ] %mloser inc %exp [ $+ [ %opponent ] ] %eloser unset %used-darkbeam [ $+ [ %challenger ] ] unset %used-darkbeam [ $+ [ %opponent ] ] unset %used-lightbeam [ $+ [ %challenger ] ] unset %used-lightbeam [ $+ [ %opponent ] ] unset %randerp unset %mloser unset %eloser unset %battle unset %moneybattle unset %w1 [ $+ [ %challenger ] ] unset %w2 [ $+ [ %challenger ] ] unset %w3 [ $+ [ %challenger ] ] unset %w4 [ $+ [ %challenger ] ] unset %w5 [ $+ [ %challenger ] ] unset %w6 [ $+ [ %opponent ] ] unset %w7 [ $+ [ %opponent ] ] unset %w8 [ $+ [ %opponent ] ] unset %w9 [ $+ [ %opponent ] ] unset %w10 [ $+ [ %opponent ] ] unset %used-assasin [ $+ [ %challenger ] ] unset %used-assasin [ $+ [ %opponent ] ] unset %used-charge-attack [ $+ [ %challenger ] ] unset %used-charge-attack [ $+ [ %opponent ] ] unset %used-steal [ $+ [ %challenger ] ] unset %used-steal [ $+ [ %opponent ] ] unset %used-magibow [ $+ [ %challenger ] ] unset %used-magibow [ $+ [ %opponent ] ] unset %used-Archer [ $+ [ %challenger ] ] unset %used-Archer [ $+ [ %opponent ] ] unset %used-Woodsman [ $+ [ %challenger ] ] unset %used-Woodsman [ $+ [ %opponent ] ] unset %poisoned [ $+ [ %challenger ] ] unset %poisoned [ $+ [ %opponent ] ] unset %used-charge-attack [ $+ [ %challenger ] ] unset %used-charge-attack [ $+ [ %opponent ] ] unset %expbattle unset %chealth unset %ohealth if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) { set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ] unset %attacklol [ $+ [ %challenger ] ] } if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) { set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ] unset %attackloll [ $+ [ %challenger ] ] } if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) { set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ] unset %attacklol [ $+ [ %opponent ] ] } if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) { set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ] unset %attackloll [ $+ [ %opponent ] ] } if (%level [ $+ [ %challenger ] ] == 1) && (%exp [ $+ [ %challenger ] ] > 1999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 2000 inc %attackpower [ $+ [ %challenger ] ] 5 inc %defencepower [ $+ [ %challenger ] ] 5 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 2! } if (%level [ $+ [ %challenger ] ] == 2) && (%exp [ $+ [ %challenger ] ] > 3999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 4000 inc %attackpower [ $+ [ %challenger ] ] 6 inc %defencepower [ $+ [ %challenger ] ] 5 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 3! } if (%level [ $+ [ %challenger ] ] == 3) && (%exp [ $+ [ %challenger ] ] > 5999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 6000 inc %attackpower [ $+ [ %challenger ] ] 7 inc %defencepower [ $+ [ %challenger ] ] 5 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 4! } if (%level [ $+ [ %challenger ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 8000 inc %attackpower [ $+ [ %challenger ] ] 7 inc %defencepower [ $+ [ %challenger ] ] 9 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 5! } if (%level [ $+ [ %challenger ] ] == 5) && (%exp [ $+ [ %challenger ] ] > 9999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 10000 inc %attackpower [ $+ [ %challenger ] ] 8 inc %defencepower [ $+ [ %challenger ] ] 6 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 6! } if (%level [ $+ [ %challenger ] ] == 6) && (%exp [ $+ [ %challenger ] ] > 11999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 12000 inc %attackpower [ $+ [ %challenger ] ] 9 inc %defencepower [ $+ [ %challenger ] ] 6 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 7! } if (%level [ $+ [ %challenger ] ] == 7) && (%exp [ $+ [ %challenger ] ] > 13999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 14000 inc %attackpower [ $+ [ %challenger ] ] 9 inc %defencepower [ $+ [ %challenger ] ] 9 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 8! } if (%level [ $+ [ %challenger ] ] == 8) && (%exp [ $+ [ %challenger ] ] > 13999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 14000 inc %attackpower [ $+ [ %challenger ] ] 9 inc %defencepower [ $+ [ %challenger ] ] 9 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 9! } if (%level [ $+ [ %challenger ] ] == 9) && (%exp [ $+ [ %challenger ] ] > 15999) { inc %level [ $+ [ %challenger ] ] dec %exp [ $+ [ %challenger ] ] 16000 inc %attackpower [ $+ [ %challenger ] ] 10 inc %defencepower [ $+ [ %opponent ] ] 9 msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 10 !!!! unset %darklord [ $+ [ %challenger ] ] unset %lightlord [ $+ [ %challenger ] ] unset %lightlord [ $+ [ %opponent ] ] unset %darklord [ $+ [ %opponent ] ] } } } on *:text:*!Aquasword*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == Aquasword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(5,15)) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w1 [ $+ [ %challenger ] ] set %turn %opponent unset %damage inc %chealth 10 checkwin } if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == AquaSword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + $rand(5,15)) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w6 [ $+ [ %opponent ] ] unset %damage set %turn %challenger inc %ohealth 10 checkwin } } } } on *:text:*!beamer*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == beamer) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 18) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING2 And Blasts4 %opponent 2!! For A Damage of4 %damage msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w1 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 18) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING And Blasts4 %opponent 2!! For A Damage of4 %damage msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w6 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!blaster*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == blaster) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(1,5)) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w2 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == Blaster) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w7 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!FlamingSword*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ]) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w2 [ $+ [ %challenger ] ] set %turn %opponent inc %chealth 30 unset %damage checkwin } if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ]) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w7 [ $+ [ %opponent ] ] unset %damage set %turn %challenger inc %ohealth 30 checkwin } } } } on *:text:*!ElectroSword*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == ElectroSword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %defencepower [ $+ [ $nick ] ]) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w2 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ]) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w7 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!FlamingSword*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ]) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w2 [ $+ [ %challenger ] ] set %turn %opponent inc %chealth 30 unset %damage checkwin } if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ]) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w7 [ $+ [ %opponent ] ] unset %damage set %turn %challenger inc %ohealth 30 checkwin } } } } on *:text:*!rockets*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == Rockets) { set %increase $calc($rand(10,20) + $rand(20,30)) msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w2 [ $+ [ %challenger ] ] set %turn %opponent inc %chealth %increase unset %increase } if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == rockets) { set %increase $calc($rand(5,10) + $rand(5,20)) inc %ohealth %increase msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w7 [ $+ [ %opponent ] ] unset %Increase set %turn %challenger } } } } on *:text:*!EvilDemon*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == EvilDemon) { set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2) msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ ! msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w3 [ $+ [ %challenger ] ] set %turn %opponent inc %money [ $+ [ $nick ] ] $calc(%boost - 10) inc %chealth %boost inc %evil [ $+ [ $nick ] ] unset %boost } if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == EvilDemon) { set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2) msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ ! msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w8 [ $+ [ %opponent ] ] unset %boost set %turn %challenger inc %money [ $+ [ $nick ] ] $calc(%boost - 10) inc %ohealth %boost inc %evil [ $+ [ $nick ] ] } } } } on *:text:*!AngelOfHeaven*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == AngelOfHeaven) { set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2) msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w3 [ $+ [ %challenger ] ] set %turn %opponent inc %money [ $+ [ $nick ] ] $calc(%boost - 10) inc %chealth %boost unset %boost inc %light [ $+ [ $nick ] ] } if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == AngelOfHeaven) { set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %challenger ] ])*2) msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w8 [ $+ [ %opponent ] ] unset %boost set %turn %challenger inc %money [ $+ [ $nick ] ] $calc(%boost - 10) inc %ohealth %boost inc %light [ $+ [ $nick ] ] } } } } on *:text:!Lightning:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Lightning) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER to Surge Lightning Into %opponent for a damage of7 %damage $+ 9! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w3 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == lightning) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER4 to Surge Lightning Into %challenger 2For A Damage Of %damage msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w8 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!LongSword*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Longsword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10 - $rand(1,10)) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Charges At4 %opponent 2For A Damage Of4 %damage 7! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w3 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == LongSword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 10 - $rand(1,10)) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Charges At4 %challenger 2For A Damage Of4 %damage 7! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w8 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!Arrow*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == arrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %opponent 2For A Damage of3 %damage $+ 7! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w4 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == Arrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] + 10) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %challenger 2For A Damage of3 %damage $+ 7! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w9 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!FireArrow*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == firearrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 5) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %opponent 2For A Damage of3 %damage $+ 7!5!14! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w4 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == fireArrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 5) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %challenger 2For A Damage of3 %damage $+ 7!5!14! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w9 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!LightningArrow*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w4 [ $+ [ $nick ] ] == LightningArrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 4) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w4 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == LightningArrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 4) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w9 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!ElectricArrow*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == Electricarrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ]) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w4 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ]) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %challenger 2For A Damage of4 %damage 7!8! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w9 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!Excaliber*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Excaliber) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %opponent For a damage of %damage $+ 7! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w5 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Excaliber) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %challenger For a damage of %damage $+ 7! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w10 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!10daggers*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == 10daggers) { set %daggers $rand(10,30) set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %daggers) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w5 [ $+ [ %challenger ] ] set %turn %opponent unset %daggers unset %damage checkwin } if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == 10daggers) { set %daggers $rand(10,30) set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %daggers) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w10 [ $+ [ %opponent ] ] unset %damage unset %daggers set %turn %challenger checkwin } } } } on *:text:*!Sword*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Sword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 9) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 For A 3NORMAL2 Damage of4 %damage msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w5 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Sword) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 7) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 And Does A 3NORMAL2 Damage Of4 %damage msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w10 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!FlyingSword*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w5 [ $+ [ $nick ] ] == FlyingSword) { set %lengthofsword $rand(10,30) set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %lengthofsword) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w5 [ $+ [ %challenger ] ] set %turn %opponent unset %lengthofsword unset %damage checkwin } if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == FlyingSword) { set %lengthofsword $rand(10,30) set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %lengthofsword) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w10 [ $+ [ %opponent ] ] unset %damage unset %lengthofsword set %turn %challenger checkwin } } } } on *:text:!bugreport*:%chan: { write Bugs.txt $nick Says: $2- msg $nick Thanks For Informing Me On The Bug! } on *:Text:!idea*:#battle_arena: { write Ideas.txt $nick Says: $2- msg $nick Thanks For The Idea } on *:text:!shop:#battle_arena: { notice $nick 3Welcome To The Shop notice $nick 4WEAPONS notice $nick 2!Pike.. in battle when its Your Turn. type !pike.. COST: 1000 notice $nick 2!mines.. in battle when its Your tyrn. type !mines.. COST: 2000 notice $nick 2!lasers.. in battle when its your turn. type !lasers.. COST: 3000 notice $nick 2!blade.. in Battle When its your turn type !blade.. COST: 2500 notice $nick 4ARMOR notice $nick 2The Cloak, Permantly increasing Your Defence, COST: 1000 notice $nick 2Steel Armor, Permantly increasing your defence, COST: 1500 notice $nick 4LUCK WEAPONS notice $nick 2Lucky Assault, When U Type !Lucky Assault ( when its ur turn ) , u will increase ur attack by a random number, COST: 3000 notice $nick 4LUCK DEFENCE notice $nick 2Lucky Defence, When U Type !Lucky Defence ( when its ur turn ) , u will increase ur Defence by a random number, COST: 3000 notice $nick 4HEALTHS notice $nick 2medi Pack, Permently increasing ur health, COST: 1500 notice $nick 2Large Medi Pack, Permently increasing ur health, COST 3000 } on *:text:!potions:%chan: { notice $nick POTIONS: notice $nick Potion1: Increase Health By 25. COST: 200 notice $nick Potion2: InCrease Health By 45. COST: 600 } on *:text:!buy*:%chan: { if ($2 == Pike) { if (%money [ $+ [ $nick ] ] > 999) { notice $nick You Have Just Bought The PIKE, Type !pike in battle to use it set %pike [ $+ [ $nick ] ] on dec %money [ $+ [ $nick ] ] 1000 } } if ($2 == mines) { if (%money [ $+ [ $nick ] ] > 1999) { notice $nick You Have Just Bought the MINES, Type !mines in battle to use it set %mines [ $+ [ $nick ] ] on dec %money [ $+ [ $nick ] ] 2000 } } if ($2 == lasers) { if (%money [ $+ [ $nick ] ] > 2999) { notice $nick You Have Just Bought the LASERS, Type !lasers in battle to use it set %lasers [ $+ [ $nick ] ] on dec %money [ $+ [ $nick ] ] 3000 } } if ($2 == blade) { if (%money [ $+ [ $nick ] ] > 2499) { notice $nick You Have Just Bought the BLADE, Type !blade in battle to use it set %blade [ $+ [ $nick ] ] on dec %money [ $+ [ $nick ] ] 2500 } } if ($2 == cloak) { if (%money [ $+ [ $nick ] ] > 999) { notice $nick You Have Just Bought the CLOAK, Ur Defence Has Been Increased dec %money [ $+ [ $nick ] ] 1000 inc %defencepower [ $+ [ $nick ] ] 3 } } if ($2- == Steel Armor) { if (%money [ $+ [ $nick ] ] > 1499) { notice $nick You Have Just Bought the STEEL ARMOR, Ur Defence Has Been Increased dec %money [ $+ [ $nick ] ] 1500 inc %defencepower [ $+ [ $nick ] ] 5 } } if ($2- == Potion1) { if (%money [ $+ [ $nick ] ] > 199) { notice $nick You Have Bought Potion1 type !Use Potion1 in battle to increase ur HP dec %money [ $+ [ $nick ] ] 200 set %potion1 [ $+ [ $nick ] ] on } } if ($2 == Potion2) { if (%money [ $+ [ $nick ] ] > 599) { notice $nick You Have Bought Potion2 type !Use Potion2 in battle to increase ur HP dec %money [ $+ [ $nick ] ] 600 set %potion2 [ $+ [ $nick ] ] on } } if ($2- == Lucky Assault) { if (%money [ $+ [ $nick ] ] > 2999) { notice $nick You Have Bought The !lucky assault move, type !lucky assault in a battle to increase ur attack ( just during the battle ) dec %money [ $+ [ $nick ] ] 3000 set %luckyassault [ $+ [ $nick ] ] on } } if ($2- == Lucky Defence) { if (%money [ $+ [ $nick ] ] > 2999) { notice $nick You Have Bought The !lucky Defence move, type !lucky Defence in a battle to increase ur Defence ( just during the battle ) dec %money [ $+ [ $nick ] ] 3000 set %luckydefence [ $+ [ $nick ] ] on } } if ($2- == medi pack) { if (%money [ $+ [ $nick ] ] > 1499) { notice $nick You Have Bought The Medi Pack, Increasing ur health at the beginning of the battle dec %money [ $+ [ $nick ] ] 1500 inc %health [ $+ [ $nick ] ] 15 } } if ($2- == Large medi pack) { if (%money [ $+ [ $nick ] ] > 2999) { notice $nick You Have Bought The Large Medi Pack, InCreasing ur health at the beginning of the battle! dec %money [ $+ [ $nick ] ] 3000 inc %health [ $+ [ $nick ] ] 30 } } } on *:text:*!Pike*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%pike [ $+ [ $nick ] ] == on) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 2) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %opponent for %Damage And $nick Is Increased His Health by7 2514! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %turn %opponent inc %chealth 25 unset %damage checkwin } if ($nick == %opponent) && (%pike [ $+ [ $nick ] ] == on) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %challenger for %Damage and increasing4 $nick $+ 's Health By7 25 msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %damage inc %ohealth 25 set %turn %challenger checkwin } } } } on *:text:*!mines*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%mines [ $+ [ $nick ] ] == on) { set %mines $rand(1,50) set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %mines) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %opponent gets hit by them causing %damage ! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %mines set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%mines [ $+ [ $nick ] ] == on) { set %mines $rand(1,50) set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 13 + %mines) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %challenger gets hit by them causing %damage ! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %mines unset %damage set %turn %challenger checkwin } } } } on *:text:*!laser*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%lasers [ $+ [ $nick ] ] == on) { dec %defencepower [ $+ [ %opponent ] ] 6 msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %opponent 11Decreasing10 %opponent $+ 's 11Defence msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%lasers [ $+ [ $nick ] ] == on) { dec %attackpower [ $+ [ %challenger ] ] 5 msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %challenger 11Decreasing10 %challenger $+ 's 11Attack msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %turn %challenger checkwin } } } } on *:text:*!blade*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%blade [ $+ [ $nick ] ] == on) { set %amountdaggers $rand(1,60) set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %amountdaggers) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %turn %opponent unset %amountdaggers unset %damage checkwin } if ($nick == %opponent) && (%blade [ $+ [ $nick ] ] == on) { set %amountdaggers $rand(1,60) set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %amountdaggers) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %damage unset %amountofdaggers set %turn %challenger checkwin } } } } on *:text:*!Lucky Defence*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%LuckyDefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) { set %defenceget $rand(8,10) set %defenceused [ $+ [ $nick ] ] on inc %defencepower [ $+ [ $nick ] ] %defenceget msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %turn %opponent unset %defenceget checkwin } if ($nick == %opponent) && (%Luckydefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) { set %defenceget $rand(8,10) set %defenceused [ $+ [ $nick ] ] on inc %defencepower [ $+ [ $nick ] ] %defenceget msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %turn %challenger unset %defenceget checkwin } } } } on *:text:*!Lucky Assault*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) { if (%poisoned [ $+ [ %challenger ] ] == on) { dec %chealth 5 msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5 } set %assaultget $rand(11,13) set %assaultused [ $+ [ $nick ] ] on inc %attackpower [ $+ [ $nick ] ] %assaultget msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %turn %opponent checkwin } if ($nick == %opponent) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) { if (%poisoned [ $+ [ %opponent ] ] == on) { dec %ohealth 5 msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5 } set %assaultget $rand(11,13) set %assaultused [ $+ [ $nick ] ] on inc %attackpower [ $+ [ $nick ] ] %assaultget msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %turn %challenger checkwin } } } } on *:text:*!use potion1*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) { if (%poisoned [ $+ [ %challenger ] ] == on) { dec %chealth 5 msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5 } inc %chealth 25 unset %potion1 [ $+ [ $nick ] ] msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257! } if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) { if (%poisoned [ $+ [ %opponent ] ] == on) { dec %ohealth 5 msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5 } inc %ohealth 25 unset %potion1 [ $+ [ $nick ] ] msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257! } } } } on *:text:*!use potion2*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) { if (%poisoned [ $+ [ %challenger ] ] == on) { dec %chealth 5 msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5 } inc %chealth 50 unset %potion2 [ $+ [ $nick ] ] msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Health by:4 507! } if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) { if (%poisoned [ $+ [ %opponent ] ] == on) { dec %ohealth 5 msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5 } inc %ohealth 50 unset %potion2 [ $+ [ $nick ] ] msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 507! } } } } on *:text:*!charge-attack*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Knight) && (%used-charge-attack [ $+ [ %challenger ] ] != on) { if (%poisoned [ $+ [ %challenger ] ] == on) { dec %chealth 5 msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5 } set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ]) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %opponent Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %opponent Attack Power!!4 ALSO2 Increasing7 $nick $+ 's 6Attack! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-charge-attack [ $+ [ %challenger ] ] on dec %attackpower [ $+ [ %opponent ] ] 5 inc %attackpower [ $+ [ $nick ] ] 2 set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Knight) && (%used-charge-attack [ $+ [ $nick ] ] != on) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ]) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %challenger Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %challenger Attack Power!! 4ALSO2 Increasing $nick $+ 's Attackpower! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %used-charge-attack [ $+ [ $nick ] ] on dec %attackpower [ $+ [ %challenger ] ] 5 inc %attackpower [ $+ [ $nick ] ] 2 unset %damage set %turn %challenger checkwin } } } } on *:text:*!steal*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == thief) && (%used-steal [ $+ [ %challenger ] ] != on) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 15) set %stealings $rand(1,250) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money! And Attacks %opponent for a damage of %damage ! msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-steal [ $+ [ %challenger ] ] on set %turn %opponent inc %money [ $+ [ $nick ] ] %stealings unset %stealings unset %damage checkwin } if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == thief) && (%used-steal [ $+ [ $nick ] ] != on) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 15) set %stealings $rand(1,250) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money And Attacks %challenger for a damage of %damage ! msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %used-steal [ $+ [ $nick ] ] on set %turn %challenger inc %money [ $+ [ $nick ] ] %stealings unset %stealings unset %damage checkwin } } } } on *:text:*!magic-blast*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == mage) && (%used-magibow [ $+ [ %challenger ] ] != on) { dec %ohealth 25 msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11BLASTS2 %opponent Hurting Them7 254!2 And Decreasing There Attack! msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-magibow [ $+ [ %challenger ] ] on dec %attackpower [ $+ [ %opponent ] ] 6 set %turn %opponent checkwin } if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == mage) && (%used-magibow [ $+ [ $nick ] ] != on) { dec %chealth 25 msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Fires a11 MAGIC2 Blast For A Damage of7 254!2 Also Decreasing %challenger $+ 's attack! msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %used-magibow [ $+ [ $nick ] ] on dec %attackpower [ $+ [ %challenger ] ] 6 set %turn %challenger checkwin } } } } on *:text:*!Magic-DrainBow*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Archer) && (%used-archer [ $+ [ %challenger ] ] != on) { set %rand-body $rand(1,7) if (%rand-body == 1) { set %body head set %damage 50 } if (%rand-body == 2) { set %body legs set %damage 25 } if (%rand-body == 3) { set %body arms set %damage 20 } if (%rand-body == 4) { set %body chest set %damage 30 } if (%rand-body == 5) { set %body Elbow set %damage 10 } if (%rand-body == 6) { set %body foot set %damage 5 } if (%rand-body == 7) { set %body eye set %damage 60 } dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches The Arrow Right Through %opponent $+ 's %body ! causing %damage Damage! msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-Archer [ $+ [ %challenger ] ] on unset %body unset %damage set %turn %opponent checkwin } if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Archer) && (%used-Archer [ $+ [ $nick ] ] != on) { set %rand-body $rand(1,7) if (%rand-body == 1) { set %body head set %damage 55 } if (%rand-body == 2) { set %body legs set %damage 25 } if (%rand-body == 3) { set %body arms set %damage 20 } if (%rand-body == 4) { set %body chest set %damage 30 } if (%rand-body == 5) { set %body Elbow set %damage 10 } if (%rand-body == 6) { set %body foot set %damage 5 } if (%rand-body == 7) { set %body eye set %damage 60 } dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches A Bow&Arrow Firing it at %challenger hitting Them in The %body ! causing %damage damage!! msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %used-Archer [ $+ [ $nick ] ] on unset %rand-body unset %damage unset %body set %turn %challenger checkwin } } } } on *:text:*!Hammer*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Woodsman) && (%used-woodsman [ $+ [ %challenger ] ] != on) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 28) dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %opponent 2For A damage Of4 %damage $+ 2! And Decreases %opponent $+ 's Attack by 2 and defence by 2 msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-Woodsman [ $+ [ %challenger ] ] on set %turn %opponent dec %attackpower [ $+ [ %opponent ] ] 2 dec %defencepower [ $+ [ %opponent ] ] 2 checkwin } if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Woodsman) && (%used-Woodsman [ $+ [ $nick ] ] != on) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 28) dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %challenger 2For A damage Of4 %damage $+ 2! And Decreases %challenger $+ 's Attack and defence by 2! msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-Woodsman [ $+ [ $nick ] ] on dec %attackpower [ $+ [ %challenger ] ] 2 dec %defencepower [ $+ [ %challenger ] ] 2 set %turn %challenger checkwin } } } } on *:text:!guide*:%chan: { msg $nick 2This Is A Battle Game msg $nick Type !help msg $nick There are "commands". There are "game". "help" And "Combos" msg $nick To Make An Account type !classes msg $nick Type !help help if u have an idea } on *:text:!rob*:#Battle_Arena: { if (%rob [ $+ [ $nick ] ] == on) { msg $nick You Have Already Robbed Someone Within 30 mins! halt } if (%rob [ $+ [ $nick ] ] != on) && ($2 ison #) && (%account [ $+ [ $2 ] ] == on) { msg $chan $nick Attempts To Rob $2 set %attempt $rand(1,5) } if (%attempt == 1) { set %this-money $round($calc(%money [ $+ [ $2 ] ] / 2),0) msg $chan $nick SuccessFully Robs $2 msg $chan $nick Has Robbed $2 by %this-money Money From $2 inc %money [ $+ [ $nick ] ] %this-money dec %money [ $+ [ $2 ] ] %this-money set -u1800 %rob [ $+ [ $nick ] ] on } else { msg $chan $nick Has Failed To Rob $2 ! set -u1800 %rob [ $+ [ $nick ] ] on } } on *:text:!help*:%chan: { if (!$2) { notice $nick Please Specify What You Need Help With halt } if ($2 == commands) { notice $nick The Commands For The Game Are: !Rob . !fight . !shop to see all the stuff u can buy. !stats or !stats to see ur or someone elses stats!, !ghealth to see the healths in a battle. !folder to see your hand in a battle. !refresh to refresh ur hand during a battle! halt } if ($2 == game) { notice $nick This Is A Game Where when u battle people and u get a random hand and u have to battle and win and be the best in the game by buying stuff in the shops!! type !stats to see ur stats in the game and fight people with !fight halt } if ($2 == help) { notice $nick You Have An Idea For A Game?? type !idea and $me Will make it, Find A Bug in the game?? Type !bugreport and ill try and fix it ! Thanks! halt } if ($2 == combos) { notice $nick In The Game There Are New Combo's If u have the. Beamer AND blaster in ur hand type !beam, if you have the Lightning,ElectroSword And LightningArrow Or electricarrow type !Ulti-Bolt, if u have DarkSoul And EvilDemon Type !Unleash-Demon, if you have LightSoul And AngelOfHeaven Type !Unleash-Angel } else { msg $nick 2ERROR7:4 UNKKNOWN COMMAND halt } } on *:text:*!Night Prowl*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Assasin) && (%used-assasin [ $+ [ %challenger ] ] != on) { set %rand-body $rand(1,7) if (%rand-body == 1) { set %body head set %damage 50 } if (%rand-body == 2) { set %body legs set %damage 25 } if (%rand-body == 3) { set %body arms set %damage 20 } if (%rand-body == 4) { set %body chest set %damage 30 } if (%rand-body == 5) { set %body Elbow set %damage 10 } if (%rand-body == 6) { set %body foot set %damage 5 } if (%rand-body == 7) { set %body eye set %damage 60 } dec %ohealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %opponent 2 Hitting Them In The %body For A Damage Of %damage $+ 12! msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-Assasin [ $+ [ %challenger ] ] on unset %rand-body unset %body unset %damage set %turn %opponent checkwin } if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Assasin) && (%used-Assasin [ $+ [ $nick ] ] != on) { set %rand-body $rand(1,7) if (%rand-body == 1) { set %body head set %damage 55 } if (%rand-body == 2) { set %body legs set %damage 25 } if (%rand-body == 3) { set %body arms set %damage 20 } if (%rand-body == 4) { set %body chest set %damage 30 } if (%rand-body == 5) { set %body Elbow set %damage 10 } if (%rand-body == 6) { set %body foot set %damage 5 } if (%rand-body == 7) { set %body eye set %damage 60 } dec %chealth %damage msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %challenger 2Stabbing Them In The %body For A Damage Of %damage $+ 12! msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %used-Assasin [ $+ [ $nick ] ] on unset %rand-body unset %damage unset %body set %turn %challenger checkwin } } } } on *:text:!Light Beam:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%light [ $+ [ %challenger ] ] > %evil [ $+ [ %challenger ] ]) && (%used-lightbeam [ $+ [ %challenger ] ] != on) { set %rand-body $rand(1,7) if (%rand-body == 1) { set %body head set %damage 43 } if (%rand-body == 2) { set %body legs set %damage 17 } if (%rand-body == 3) { set %body arms set %damage 15 } if (%rand-body == 4) { set %body chest set %damage 13 } if (%rand-body == 5) { set %body Elbow set %damage 18 } if (%rand-body == 6) { set %body foot set %damage 9 } if (%rand-body == 7) { set %body eye set %damage 39 } dec %ohealth %damage msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %opponent 8in the3 %body 8for a damage of3 %damage msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-Lightbeam [ $+ [ %challenger ] ] on unset %rand-body unset %body unset %damage dec %light [ $+ [ $nick ] ] set %turn %opponent checkwin } if ($nick == %opponent) && (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) && (%used-Lightbeam [ $+ [ $nick ] ] != on) { set %rand-body $rand(1,7) if (%rand-body == 1) { set %body head set %damage 43 } if (%rand-body == 2) { set %body legs set %damage 17 } if (%rand-body == 3) { set %body arms set %damage 15 } if (%rand-body == 4) { set %body chest set %damage 13 } if (%rand-body == 5) { set %body Elbow set %damage 18 } if (%rand-body == 6) { set %body foot set %damage 9 } if (%rand-body == 7) { set %body eye set %damage 39 } dec %chealth %damage msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %challenger 8in the3 %body 8for a damage of3 %damage msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %used-Lightbeam [ $+ [ $nick ] ] on unset %rand-body unset %damage unset %body dec %light [ $+ [ $nick ] ] set %turn %challenger checkwin } } } } on *:text:!dark Beam:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%evil [ $+ [ %challenger ] ] > %Light [ $+ [ %challenger ] ]) && (%used-darkbeam [ $+ [ %challenger ] ] != on) { set %rand-body $rand(1,7) if (%rand-body == 1) { set %body head set %damage 50 } if (%rand-body == 2) { set %body legs set %damage 20 } if (%rand-body == 3) { set %body arms set %damage 13 } if (%rand-body == 4) { set %body chest set %damage 21 } if (%rand-body == 5) { set %body Elbow set %damage 9 } if (%rand-body == 6) { set %body foot set %damage 7 } if (%rand-body == 7) { set %body eye set %damage 39 } dec %ohealth %damage msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %opponent in the %body causing %damage Damage! msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! set %used-darkbeam [ $+ [ $nick ] ] on unset %rand-body unset %body unset %damage dec %evil [ $+ [ $nick ] ] set %turn %opponent checkwin } if ($nick == %opponent) && (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) && (%used-Darkbeam [ $+ [ $nick ] ] != on) { set %rand-body $rand(1,7) if (%rand-body == 1) { set %body head set %damage 43 } if (%rand-body == 2) { set %body legs set %damage 17 } if (%rand-body == 3) { set %body arms set %damage 15 } if (%rand-body == 4) { set %body chest set %damage 13 } if (%rand-body == 5) { set %body Elbow set %damage 18 } if (%rand-body == 6) { set %body foot set %damage 9 } if (%rand-body == 7) { set %body eye set %damage 39 } dec %chealth %damage msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %challenger in the %body causing %damage Damage! msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! set %used-darkbeam [ $+ [ $nick ] ] on unset %rand-body unset %damage unset %body dec %evil [ $+ [ $nick ] ] set %turn %challenger checkwin } } } } on *:text:*!Unleash-Angel*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Lightsoul) && (%w3 [ $+ [ $nick ] ] == AngelOfHeaven) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35) dec %ohealth %damage inc %attackpower [ $+ [ $nick ] ] 5 inc %defencepower [ $+ [ $nick ] ] 5 msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w1 [ $+ [ %challenger ] ] unset %w3 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == LightSoul) && (%w8 [ $+ [ $nick ] ] == AngelOfheaven) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35) dec %chealth %damage msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! inc %attackpower [ $+ [ $nick ] ] 5 inc %defencepower [ $+ [ $nick ] ] 5 unset %w6 [ $+ [ %opponent ] ] unset %w8 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!Unleash-Demon*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Evilsoul) && (%w3 [ $+ [ $nick ] ] == EvilDemon) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35) dec %ohealth %damage inc %attackpower [ $+ [ $nick ] ] 5 inc %defencepower [ $+ [ $nick ] ] 5 msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w1 [ $+ [ %challenger ] ] unset %w3 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == EvilSoul) && (%w8 [ $+ [ $nick ] ] == EvilDemon) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35) dec %chealth %damage msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! inc %attackpower [ $+ [ $nick ] ] 5 inc %defencepower [ $+ [ $nick ] ] 5 unset %w6 [ $+ [ %opponent ] ] unset %w8 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!Ulti-Bolt*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w2 [ $+ [ $nick ] ] == ElectroSword) && (%w3 [ $+ [ $nick ] ] == Lightning) && (%w4 [ $+ [ $nick ] ] == ElectricArrow) || (%w4 [ $+ [ $nick ] ] == LightningArrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 55) dec %ohealth %damage msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %opponent For A Damage of %damage !! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w2 [ $+ [ %challenger ] ] unset %w3 [ $+ [ %challenger ] ] unset %w4 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) && (%w8 [ $+ [ $nick ] ] == Lightning) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) || (%w9 [ $+ [ $nick ] ] == LightningArrow) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 55) dec %chealth %damage msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %challenger For A Damage of %damage !! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w6 [ $+ [ %opponent ] ] unset %w7 [ $+ [ %opponent ] ] unset %w8 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } on *:text:*!beam*:%chan: { if (%battle == on) { if ($nick isin %turn) { if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Beamer) && (%w2 [ $+ [ $nick ] ] == blaster) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35) inc %chealth 10 dec %ohealth %damage msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20! msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! unset %w1 [ $+ [ %challenger ] ] unset %w2 [ $+ [ %challenger ] ] set %turn %opponent unset %damage checkwin } if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) && (%w7 [ $+ [ $nick ] ] == blaster) { set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35) inc %ohealth 20 dec %chealth %damage msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20! msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! unset %w6 [ $+ [ %opponent ] ] unset %w8 [ $+ [ %opponent ] ] unset %damage set %turn %challenger checkwin } } } } alias chan { if ($1) { if (%chan != $null) { set %thing $?!="You Want to change the channel into $1 ?" } if (%thing == $true) { set %chan $1 echo -a Changed Channel to $1 halt } if (%thing == $false) { echo -a Nothin Changed halt } if (%chan == $null) { echo -a Chan Setted into $1 set %chan $1 halt } if (!$1) { echo -a Please Specify a channel } } }