00: A Weekend in The City Rating: 7.5/10 Likes: The map was easy, maybe a little to hard for a 00 but easy enough to be enjoyable. Gold was nice and abundant. Flowed well enough and thwumps used nicely to give shortcuts. Dislike: Bottom-right, different gold, left, different gold. 00: La Cranberry? Rating: 7/10 Likes: The flow, the multiple routes, the strategy of picking a good route. Dislikes: The flow would stutter and often stop me at a stand still. Still can't get an AGD route. 00: There's been some change Rating: 8.5/10 Likes: Symmetry, gauss placement. The gold was loverly and the bounceblocks really helped movement. Dislikes: The top part played sort of clunky, and after getting the gold the gauss was shifted back in priority. 01: Archlotic {lord_day} Rating: 7.5/10 Likes: The gold placement, the setup of the level (regarding switches) was really nice. Dislikes: The drone really didn't do anything but move. The guass seemed underused and presented little threat. 01: Rock vs. Paper (Uncut Edition) Rating: 6/10 Likes: The gold was flowyish. Half the gausses worked effectively. Dislikes: Dunno', level doesn't click with me. Gold looked too different. Half the gausses were just there to keep a pattern. Mr. Floorguard practically did nothing. 01: Save Me, My Fire Went Out {rocket_thumped} Rating: 8/10 Likes: Drones in wide open areas. Gold placement (for the most part). Ability to manuever. Dislikes: Upper-center gold. 01: [EP] Monero {lord_day} Rating: 7.5/10 Likes: Gold placement. The one-way idea was nice and the distance kept it looking nice. The right section was nice and open. Dislikes: The pipe on the left was a branch from the natrual aestethics. The gameplay seemed sluggish for some reason. I will look into this to try and help understand why. 02: Atlas Two {lord_day} Rating: 8/10 Likes: Thwump usage, gold placement and required tasks to get gold. Dislikes: MY IDEA! Switch was cheatable which made level margainally easier and didn't cut from run time. 02: Corrupted Sunrise {rocket_thumped} Rating: 7/10 Likes: Flow of map, the gold placement was simple and it was nice. Gausses were fun, natural flow. Dislikes: Gold placement may have been to simple, mechanics were there but didn't work right, I'll get back to you on this. 02: Mardi Gras {rocker_thumped} Rating: 8.5/10 Likes: Open space, mobility between the tiles. Seems like it was tested enough to be fun, gold was nice, rocket/mines and cracks worked nicely. Dislikes: Sometimes the mobility cost you, hurdling you into a mine. The level was fun otherwise, I made a level similar to it but failed in making some key things that you did. You made a few of the same mistakes though. 02: This fire is out of control {lord_day} Rating: 9/10 Likes: Great map, looked great, gold was nice, gausses worked, everything seemed to click. Dislikes: Only complaint is it seemed to get /too/ cramped sometimes. 03: Decent First {rocket_thumped} Rating: Likes: Dislikes: 03: Mr. Scruff {lord_day} Rating: Likes: Dislikes: 03: Sucker Punch Rating: Likes: Dislikes: 04: Cannon Punch Rating: Likes: Dislikes: 04: Disentagration Hill Rating: Likes: Dislikes: 04: Lethal Lunacy Rating: Likes: Dislikes: 04: Stalinberg Unites! Rating: Likes: Dislikes: 04: Streetlight Clampdown Rating: Likes: Dislikes: 05: Insomniac Rating: Likes: Dislikes: 05: Memoirs of a ghost town Rating: Likes: Dislikes: 05: Queen's Chess. Pawned. Rating: Likes: Dislikes: 05: The Red River Rumble Rating: Likes: Dislikes: