ITexture* entity_img = driver->getTexture("entity.bmp"); ITexture* frag_img = driver->getTexture("frag.bmp"); // stupid dumb drawing crap //if(stype == 1) { // entity driver->makeColorKeyTexture(entity_img, position2d(0,0)); //} else { //fragment //driver->makeColorKeyTexture(frag_img, position2d(0,0)); //} driver->draw2DImage(entity_img, core::position2d(pos.X,pos.Y), core::rect(pos.X,pos.Y,pos.X,pos.Y), 0, video::SColor(255,255,255,255), true);