local tr = self.Owner:GetEyeTrace(); local ent = ents.Create ("prop_physics_multiplayer"); ent:SetModel ("models/Cheeezy/Megaman/pellet.mdl"); ent:SetMoveType(MOVETYPE_FLY); ent:SetPos(self.Owner:GetShootPos() + (self.Owner:GetAimVector() * 16)); ent:SetAngles (self.Owner:EyeAngles()); ent:Spawn();