function TEST_Threat_AI_AggroDisCheck(player) local playerslevel = player:getLevel() local mobslevel = data["moblevel"] local lvldif = (mobslevel - playerslevel) if lvldif >= -10 and lvldif <= -5 then TEST_Threat_AI.AgroDistance = 50 elseif lvldif > -5 and lvldif <= 0 then TEST_Threat_AI.AgroDistance = 75 elseif lvldif > 0 and lvldif <= 5 then TEST_Threat_AI.AgroDistance = 100 elseif lvldif > 5 and lvldif <= 10 then TEST_Threat_AI.AgroDistance = 150 elseif lvldif > 10 then TEST_Threat_AI.AgroDistance = 300 else TEST_Threat_AI.AgroDistance = 1 end end