void CGame::LocalStartApocalypse(DWORD dwApocalypseGUID) { if (dwApocalypseGUID == 1)// Means want to open Gate { ForceOpen_ApocalypseGate(); return; } if (dwApocalypseGUID == 2)// Means want to open Gate { ForceClose_ApocalypseGate(); return; } register int i; m_bIsApocalypseMode = TRUE; if (dwApocalypseGUID != NULL) { _CreateApocalypseGUID(dwApocalypseGUID); m_dwApocalypseGUID = dwApocalypseGUID; m_dwApocalypseGateOpenTime = dwApocalypseGUID; m_dwApocalypseGateCloseTime = dwApocalypseGUID +20*60*1000; // will close in 20 minutes } for (i = 1; i < DEF_MAXCLIENTS; i++) { if (m_pClientList[i] != NULL) { SendNotifyMsg(NULL, i, DEF_NOTIFY_APOCGATESTARTMSG, NULL, NULL, NULL, NULL); } } for (i = 0; i < DEF_MAXMAPS; i++) { if (m_pMapList[i] != NULL) { if (m_pMapList[i]->m_iApocalypseMobGenType != 0) //1 for no respawn, 2 for Boss spawn when map empty { m_pMapList[i]->m_iMaximumObjectDefault = m_pMapList[i]->m_iMaximumObject; m_pMapList[i]->m_iMaximumObject = 0; } } } OpenCloseApocalypseGate(); wsprintf(G_cTxt,"(!)Apocalypse Mode ON."); PutLogEventFileList(G_cTxt); PutLogList(G_cTxt); }