/************* CAMARA / LUZES *************/ camera { // Topo location <600,600,300> // Ornamento (no centro, y=200) //location <0,200,800> //look_at <0,200,0> // Portas //location <350,200,350> look_at <0,10,0> // Ornamentos //location <200,200,0> //look_at <0,200,0> //location } //light_source { // <150,200,150> // White //} /*light_source { <0,1000,0> White }*/ // ex 3: sky_sphere { pigment { gradient y color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }} } light_source { <100,0,0> // posicao da luz color White // cor da luz parallel // keyword que indica que o tipo de luz e direccional point_at < 0.2, -0.8, -0.4> // posicao para a qual aponta a luz } light_source { <0,150,0> White shadowless } global_settings { ambient_light rgb <0, 0, 0> } // fim do ex 3 // CAMARA/LUZES /******************************************/