declare torre=union { box { <100,-10,-100> <-100,350,100> texture {T_Stone28 } } polygon { 4, <-100,350,100>,<0,450,0>,<100,350,100>,<-100,350,100> } polygon { 4, <100,350,-100>,<0,450,0>,<100,350,100>,<100,350,-100> } polygon { 4, <-100,350,-100>,<0,450,0>,<100,350,-100>,<-100,350,-100> } polygon { 4, <-100,350,100>,<0,450,0>,<-100,350,-100>,<-100,350,100> } texture { pigment { rgb <1, 0.5 0 > } finish { diffuse 0.6 specular 0.6 } normal { bumps 1 scale 0.05 } } } E ISTO NAO É DE SEGUIDA CACETE declare telhado = mesh2 { vertex_vectors { 7 <200,250,-600>, <200,250,600> <0,300,-600>, <0,300,0>, <0,300,600> <-200,250,-400>, <-200,250,400> } face_indices{ 6 <0,1,3>, <0,2,3>, <2,3,5>, <3,5,6>, <3,4,6>, <1,3,4> } texture { pigment { rgb <1, 0.5 0 > } finish { diffuse 0.6 specular 0.6 } normal { bumps 1 scale 0.05 } } }