function TEST_Threat_AI_LevelAggroCheck(LuaAI, player) petcheck = TEST_Threat_AI.CheckPet(LuaAI) if petcheck ~= false then return true else data = LuaAI:Data(); if player:getLevel() ~= nil then local playerslevel = player:getLevel() local classof = player:getClass() local mobslevel = data["moblevel"] local lvldif = 1 if playerslevel >= mobslevel and classof ~= 0 then lvldif = (playerslevel - mobslevel) log("mobslevel %d, playerlevel %d, class %s",mobslevel,playerslevel,classof); end if lvldif >= 20 then return true end end return false end return false end