//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include #include "interface.h" #include "filesystem.h" #include "engine/iserverplugin.h" #include "dlls/iplayerinfo.h" #include "eiface.h" #include "igameevents.h" #include "convar.h" #include "Color.h" #include "vstdlib/random.h" #include "engine/IEngineTrace.h" #include "MRecipientFilter.h" #include "bitbuf.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // Interfaces from the engine IVEngineServer *engine = NULL; // helper functions (messaging clients, loading content, making entities, running commands, etc) IFileSystem *filesystem = NULL; // file I/O IGameEventManager *gameeventmanager = NULL; // game events interface IPlayerInfoManager *playerinfomanager = NULL; // game dll interface to interact with players IBotManager *botmanager = NULL; // game dll interface to interact with bots IServerPluginHelpers *helpers = NULL; // special 3rd party plugin helpers from the engine IUniformRandomStream *randomStr = NULL; IEngineTrace *enginetrace = NULL; CGlobalVars *gpGlobals = NULL; // function to initialize any cvars/command in this plugin void InitCVars( CreateInterfaceFn cvarFactory ); void Bot_RunAll( void ); const char *getNameFromUserID(int userid); int getIndexFromUserID(int userid); void message(int index_joueur,const char * message); void messagetous(int joueursmax,const char * message); static ConVar icers_rs("icers_rs", "0", 0, "Number of reserved slots"); // useful helper func inline bool FStrEq(const char *sz1, const char *sz2) { return(Q_stricmp(sz1, sz2) == 0); } //--------------------------------------------------------------------------------- // Purpose: a sample 3rd party plugin class //--------------------------------------------------------------------------------- class CEmptyServerPlugin: public IServerPluginCallbacks, public IGameEventListener { public: CEmptyServerPlugin(); ~CEmptyServerPlugin(); // IServerPluginCallbacks methods virtual bool Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ); virtual void Unload( void ); virtual void Pause( void ); virtual void UnPause( void ); virtual const char *GetPluginDescription( void ); virtual void LevelInit( char const *pMapName ); virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ); virtual void GameFrame( bool simulating ); virtual void LevelShutdown( void ); virtual void ClientActive( edict_t *pEntity ); virtual void ClientDisconnect( edict_t *pEntity ); virtual void ClientPutInServer( edict_t *pEntity, char const *playername ); virtual void SetCommandClient( int index ); virtual void ClientSettingsChanged( edict_t *pEdict ); virtual PLUGIN_RESULT ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen ); virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity ); virtual PLUGIN_RESULT NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ); // IGameEventListener Interface virtual void FireGameEvent( KeyValues * event ); virtual int GetCommandIndex() { return m_iClientCommandIndex; } private: int m_iClientCommandIndex; }; int maxplayers = 0; int nbjoueur=0; edict_t * PlayerList = NULL; char lastdead[128]; char rslist[128]; // // The plugin is a static singleton that is exported as an interface // CEmptyServerPlugin g_EmtpyServerPlugin; EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CEmptyServerPlugin, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_EmtpyServerPlugin ); //--------------------------------------------------------------------------------- // Purpose: constructor/destructor //--------------------------------------------------------------------------------- CEmptyServerPlugin::CEmptyServerPlugin() { m_iClientCommandIndex = 0; } CEmptyServerPlugin::~CEmptyServerPlugin() { } //--------------------------------------------------------------------------------- // Purpose: called when the plugin is loaded, load the interface we need from the engine //--------------------------------------------------------------------------------- bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory ) { playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL); if ( !playerinfomanager ) { Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data } botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL); if ( !botmanager ) { Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions } // get the interfaces we want to use if( !(engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL)) || !(gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL)) || !(filesystem = (IFileSystem*)interfaceFactory(FILESYSTEM_INTERFACE_VERSION, NULL)) || !(helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL)) || !(enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL)) || !(randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL)) ) { return false; // we require all these interface to function } if ( playerinfomanager ) { gpGlobals = playerinfomanager->GetGlobalVars(); } InitCVars( interfaceFactory ); // register any cvars we have defined MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f ); return true; } //--------------------------------------------------------------------------------- // Purpose: called when the plugin is unloaded (turned off) //--------------------------------------------------------------------------------- void CEmptyServerPlugin::Unload( void ) { gameeventmanager->RemoveListener( this ); // make sure we are unloaded from the event system } //--------------------------------------------------------------------------------- // Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded) //--------------------------------------------------------------------------------- void CEmptyServerPlugin::Pause( void ) { } //--------------------------------------------------------------------------------- // Purpose: called when the plugin is unpaused (i.e should start executing again) //--------------------------------------------------------------------------------- void CEmptyServerPlugin::UnPause( void ) { } //--------------------------------------------------------------------------------- // Purpose: the name of this plugin, returned in "plugin_print" command //--------------------------------------------------------------------------------- const char *CEmptyServerPlugin::GetPluginDescription( void ) { return "ICE Reserved Slots"; } //--------------------------------------------------------------------------------- // Purpose: called on level start //--------------------------------------------------------------------------------- void CEmptyServerPlugin::LevelInit( char const *pMapName ) { // Msg( "Level \"%s\" has been loaded\n", pMapName ); gameeventmanager->AddListener( this, true ); } //--------------------------------------------------------------------------------- // Purpose: called on level start, when the server is ready to accept client connections // edictCount is the number of entities in the level, clientMax is the max client count //--------------------------------------------------------------------------------- void CEmptyServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ) { maxplayers = clientMax; PlayerList = pEdictList; bool FileExists=false; const char *fichier ="cfg/icers.txt"; FileExists=filesystem->FileExists(fichier, "MOD"); if (FileExists) { FileHandle_t fh; fh=filesystem->Open(fichier, "r", "MOD"); while(!filesystem->EndOfFile(fh)) { char texte[1024]; filesystem->ReadLine(texte, sizeof(texte), fh); int taille_texte = Q_strlen(texte); for (int i=0;iClose(fh); } else Msg("Le fichier cfg/icers.txt est introuvable\n"); } //--------------------------------------------------------------------------------- // Purpose: called once per server frame, do recurring work here (like checking for timeouts) //--------------------------------------------------------------------------------- void CEmptyServerPlugin::GameFrame( bool simulating ) { if ( simulating ) { Bot_RunAll(); } } //--------------------------------------------------------------------------------- // Purpose: called on level end (as the server is shutting down or going to a new map) //--------------------------------------------------------------------------------- void CEmptyServerPlugin::LevelShutdown( void ) // !!!!this can get called multiple times per map change { gameeventmanager->RemoveListener( this ); } //--------------------------------------------------------------------------------- // Purpose: called when a client spawns into a server (i.e as they begin to play) //--------------------------------------------------------------------------------- void CEmptyServerPlugin::ClientActive( edict_t *pEntity ) { int rslot=icers_rs.GetInt(); int maxj=maxplayers-rslot+1; IPlayerInfo *info; info = playerinfomanager->GetPlayerInfo(pEntity); const char * steamid = info->GetNetworkIDString(); char msg[128]; // allocation int userid=info->GetUserID(); int userindex=getIndexFromUserID(userid); char steamids[128]; Q_snprintf( steamids, sizeof(steamids), "|%s|",steamid); if(nbjoueur>=maxj) { if(strstr(rslist, steamids) != NULL) { //C'est un admin message(userindex,"\004Bienvenue, vous utilisez votre slot reserve"); } else { //On libere le slot Q_snprintf( msg, sizeof(msg), "kickid %i \"Vous utilisez un slot reserve\"\n",userid); engine->ServerCommand(msg); } } } //--------------------------------------------------------------------------------- // Purpose: called when a client leaves a server (or is timed out) //--------------------------------------------------------------------------------- void CEmptyServerPlugin::ClientDisconnect( edict_t *pEntity ) { //Quand un joueur se deconnecte nbjoueur=nbjoueur-1; } //--------------------------------------------------------------------------------- // Purpose: called on //--------------------------------------------------------------------------------- void CEmptyServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername ) { // KeyValues *kv = new KeyValues( "msg" ); // kv->SetString( "title", "Hello" ); // kv->SetString( "msg", "Hello there" ); // kv->SetColor( "color", Color( 255, 0, 0, 255 )); // kv->SetInt( "level", 5); // kv->SetInt( "time", 10); // helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this ); // kv->deleteThis(); } //--------------------------------------------------------------------------------- // Purpose: called on level start //--------------------------------------------------------------------------------- void CEmptyServerPlugin::SetCommandClient( int index ) { m_iClientCommandIndex = index; } //--------------------------------------------------------------------------------- // Purpose: called on level start //--------------------------------------------------------------------------------- void CEmptyServerPlugin::ClientSettingsChanged( edict_t *pEdict ) { if ( playerinfomanager ) { IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEdict ); const char * name = engine->GetClientConVarValue( engine->IndexOfEdict(pEdict), "name" ); } } //--------------------------------------------------------------------------------- // Purpose: called when a client joins a server //--------------------------------------------------------------------------------- PLUGIN_RESULT CEmptyServerPlugin::ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen ) { nbjoueur=nbjoueur+1; return PLUGIN_CONTINUE; } //--------------------------------------------------------------------------------- // Purpose: called when a client types in a command (only a subset of commands however, not CON_COMMAND's) //--------------------------------------------------------------------------------- PLUGIN_RESULT CEmptyServerPlugin::ClientCommand( edict_t *pEntity ) { const char *pcmd = engine->Cmd_Argv(0); if ( !pEntity || pEntity->IsFree() ) { return PLUGIN_CONTINUE; } return PLUGIN_CONTINUE; } void message(int index_joueur,const char * message) { MRecipientFilter filter; filter.AddRecipient(index_joueur); bf_write *pBuffer = engine->UserMessageBegin( &filter, 3 ); pBuffer->WriteByte( NULL ); pBuffer->WriteString(message); engine->MessageEnd(); } void messagetous(int joueursmax,const char * message) { MRecipientFilter filter; filter.AddAllPlayers(joueursmax); bf_write *pBuffer = engine->UserMessageBegin( &filter, 3 ); pBuffer->WriteByte( NULL ); pBuffer->WriteString(message); engine->MessageEnd(); } //--------------------------------------------------------------------------------- // Purpose: called when a client is authenticated //--------------------------------------------------------------------------------- PLUGIN_RESULT CEmptyServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) { return PLUGIN_CONTINUE; } int getIndexFromUserID(int userid) { IPlayerInfo *info; for(int i = 1; i <= maxplayers; i++) { info = playerinfomanager->GetPlayerInfo(PlayerList+i); if(info) if(info->GetUserID() == userid) return i; } return -1; } //--------------------------------------------------------------------------------- // Purpose: called when an event is fired //--------------------------------------------------------------------------------- void CEmptyServerPlugin::FireGameEvent( KeyValues * event ) { // récupération du nom de l'événement : const char *nom = event->GetName(); } const char *getNameFromUserID(int userid) { IPlayerInfo *info; for(int i = 1; i <= maxplayers; i++) { info = playerinfomanager->GetPlayerInfo(PlayerList+i); if(info) if(info->GetUserID() == userid) { const char *nom=info->GetName(); return nom; } } return ""; } //--------------------------------------------------------------------------------- // Purpose: an example of how to implement a new command //--------------------------------------------------------------------------------- //CON_COMMAND(ice_lol, "Dire lol" ) //{ // engine->ServerCommand("say LOL !\n"); //} //--------------------------------------------------------------------------------- // Purpose: an example cvar //---------------------------------------------------------------------------------