void() classpick = { if (self.classtype == 0) { self.classtype = 1; //the variable is now set to the old guy class showclass(); self.ammo_rockets == 50; self.items == self.items | IT_AXE | IT_SHOTGUN | IT_ROCKET_LAUNCHER; self.weapon == IT_ROCKET_LAUNCHER; } else if (self.classtype == 1) { self.classtype = 0; //the variable is now set to the Quake guy class showclass(); self.ammo_cells == 100; self.items == self.items | IT_AXE | IT_SHOTGUN | IT_LIGHTNING; self.weapon == IT_LIGHTNING; } }; hullo sind~