using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace WindowProjet1 { public partial class Form1 : Form { public Player player0; public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { } public void Form1_Load(object sender, EventArgs e) { // init the Human player Player player0 = new Player(); lblMoney.Text = player0.Money.ToString(); } private void label1_Click(object sender, EventArgs e) { } private void button2_Click(object sender, EventArgs e) { } private void toolStripButton1_Click(object sender, EventArgs e) { } private void toolStrip1_ItemClicked(object sender, ToolStripItemClickedEventArgs e) { } private void toolStripButton1_ButtonClick(object sender, EventArgs e) { } public void trackBar1_Scroll(object sender, EventArgs e) { txtBet.Text = trackBar1.Value.ToString(); } public void btnSubstract_Click(object sender, EventArgs e) { player0.bet(12); } } public partial class Player { public int Money = 1000; public void bet(int Bet) { this.Money = this.Money - Bet; } } public enum cardSuit { clubs, diamonds, hearts, spades } public enum cardValue { Ace, two, three, four, five, six, seven, eight, nine, ten, Jack, Queen, King } }