Import "minib3d.bmx" Local width=640,height=480,depth=16,mode=2 Graphics3D width,height,depth,mode Local camera=CreateCamera() 'CameraFogMode camera,1 'CameraFogRange camera,0,10 Local light=CreateLight() RotateEntity light,45,0,0 Local fret=CreateMesh() Local fretsurface=CreateSurface(fret) Local v0=AddVertex(fretsurface,-128,0,0) '[.-] Local v1=AddVertex(fretsurface,128,0,0) '[-.] Local v2=AddVertex(fretsurface,-128,384,768) '[*-] Local v3=AddVertex(fretsurface,128,384,768) '[-*] Local t0=AddTriangle(fretsurface,v3,v1,v0) Local t1=AddTriangle(fretsurface,v2,v3,v0) Local frettexture=LoadTexture( "fret.tga" ) EntityTexture fret,frettexture ScaleTexture frettexture,1,1 '<-- I'VE TRIED THIS WITH EVERYTHING FROM 0.00001 TO 100000 PositionEntity fret,0,-128,128 While Not KeyDown(KEY_ESCAPE) RenderWorld Flip Wend End