import Blender import archimap_ex height=500 width=500 from Blender import * sel=Blender.Object.GetSelected() for obj in sel: obj.sel=0 scn = Scene.GetCurrent() context = scn.getRenderingContext() for obj in sel: obj.sel=1 if obj.getType()=='Mesh': mesh=obj.getData(mesh=1) uvnames=mesh.getUVLayerNames() ctr=0 for uvn in uvnames: if uvn==obj.name+".BakeInfo": ctr=1 if ctr==0: mesh.addUVLayer(obj.name+".BakeInfo") mesh.activeUVLayer=obj.name+".BakeInfo" archimap_ex.main(0) ctr=0 img=None imgl=Image.Get() for im in imgl: if im.getName()==obj.name+".BakeInfo": img=im if img==None: img=Image.New(obj.name+".BakeInfo",width,height,24) img.setFilename(Blender.Get("texturesdir")+obj.name+".BakeInfo") Blender.Main.images.active=img faces=mesh.faces for f in faces: f.image=img img.save() context.renderBake() try: img.pack() except: try: img.repack() except: print "error!" obj.sel=0 for obj in sel: obj.sel=1