// auto_give_keys // Created by: krikkert // Created on: March 25th // How to use: // Add this line to the last line before the ending } in your portal script: // ExecuteScript("auto_give_keys", "OBJECT_SELF"); // // The keys must have resrefs "humanelfkey", "halflinggnomekey", and "dwarforckey". int CheckHasAKey(object oPC) { if(GetIsObjectValid(GetItemPossessedBy(oPC, "humanelfkey"))) return 1; if(GetIsObjectValid(GetItemPossessedBy(oPC, "halflinggnomekey"))) return 1; if(GetIsObjectValid(GetItemPossessedBy(oPC, "dwarforckey"))) return 1; return 0; } void GivePCProperKey(object oPC) { int iStuff = GetRacialType(oPC); string sKey; if(iStuff == RACIAL_TYPE_HUMAN || iStuff == RACIAL_TYPE_ELF || iStuff == RACIAL_TYPE_HALFELF) sKey = "humanelfkey"; if(iStuff == RACIAL_TYPE_HALFLING || iStuff == RACIAL_TYPE_GNOME) sKey = "halflinggnomekey"; if(iStuff == RACIAL_TYPE_DWARF || iStuff == RACIAL_TYPE_HALFORC) sKey = "dwarforckey"; object oItem = CreateItemOnObject(sKey, oPC); if(!GetIsObjectValid(oItem)) SendMessageToPC(oPC, "Your fort key was not created. See a DM."); } void main() { object oPC = GetEnteringObject(); if(!CheckHasAKey(oPC)) GivePCProperKey(oPC); }