on *:text:!gmaul*:#: { if (%turn == 1) { if ($nick == %player1) { if (%spec3 < 1) { set %hit3 $rand(5,20) set %hit4 $rand(5,20) set %hit5 $rand(5,20) inc %spec1 msg $chan 10 $+ %player1 swings his granite maul at %player2 and hits [4 $+ %hit3 $+ ]10, [4 $+ %hit4 $+ ]10, and [4 $+ %hit5 $+ ] dec %p2hp %hit3 dec %p2hp %hit4 dec %p1hp %hit5 msg $chan 10 $+ %player2 has [4 $+ %p2hp $+ ]10 hp left set %turn 2 } if (%p2hp < 0) { msg $chan 10 $+ %player1 has defeated %player2 $+ . unset %dm unset %player1 unset %player2 unset %dm2 unset %p1hp unset %p2hp unset %spec1 unset %spec2 unset %spec 3 unset %turn unset %hit1 unset %hit2 unset %hit3 unset %hit4 unset %hit5 } else { } } else { notice $nick 10You are out of special attack energy. } } else { if (%turn == 2) { if ($nick == %player2) { if (%spec3 < 1) { set %hit1 $rand(5,20) set %hit2 $rand(5,20) set %hit3 $rand(5,20) inc %spec3 msg $chan 10 $+ %player2 swings his granite maul at %player1 and hits [4 $+ %hit3 $+ ]10, [4 $+ %hit4 $+ ]10, and [4 $+ %hit5 $+ ] dec %p1hp %hit3 dec %p1hp %hit4 dec %p1hp %hit5 msg $chan 10 $+ %player1 has [4 $+ %p1hp $+ ]10 hp left set %turn 1 if (%p2hp < 0) { msg $chan 10 $+ %player2 has defeated %player1 $+ . unset %dm unset %player1 unset %player2 unset %dm2 unset %p1hp unset %p2hp unset %spec1 unset %spec2 unset %spec 3 unset %turn unset %hit1 unset %hit2 unset %hit3 unset %hit4 unset %hit5 } else { } } else if (%spec3 == 1) { notice $nick 10You are out of special attack energy. } } } } }