Graphics 800,600,16,2 AutoMidHandle True Global tmrSparks,frmSparks,player Global playerimage = LoadImage("player.bmp") Global enemyimage = LoadImage("enemy.bmp") Global enemybullet = LoadImage("enemybullet.bmp") Global playerbullet = LoadAnimImage("playerbullet.bmp",8,15,0,2) Type player Field x,y ; Player x and y coordinates End Type InitializeLevel() While Not KeyHit(1) Cls ; Standard clear screen DrawImage playerimage,player\x,player\y Flip ; show the buffer Wend Function InitializeLevel() player\x = 400 player\y = 400 End Function