func1 = function() { if (_root["anim"+this._name.charAt(3)]._currentframe!=_root["anim"+this._name.charAt(3)]._totalframes) { _root["anim"+this._name.charAt(3)].nextFrame(); } else { _root["anim"+this._name.charAt(3)].gotoAndStop (1); }; }; func2 = function() { if (_root["anim"+this._name.charAt(3)]._currentframe!=1) { _root["anim"+this._name.charAt(3)].prevFrame(); } else { _root["anim"+this._name.charAt(3)].gotoAndStop (_root["anim"+this._name.charAt(3)]._totalframes); }; }; func3 = function() { if (_root["anim"+this._name.charAt(3)]._currentframe!=_root["anim"+this._name.charAt(3)]._totalframes) { _root["anim"+this._name.charAt(3)].play(); } else { _root["anim"+this._name.charAt(3)].gotoAndPlay (1); }; }; func4 = function() { _root["anim"+this._name.charAt(3)].stop(); }; for (i=0; i<4; i++) { _root["but"+i+String(0)].onRelease = func2; _root["but"+i+String(1)].onRelease = func4; _root["but"+i+String(2)].onRelease = func3; _root["but"+i+String(3)].onRelease = func1; for (z=0; z<3; z++){ _root["but"+i+z].onRollOver = function(){ mySound = new Sound(this); mySound.attachSound("click"); mySound.start(); } } }