GetArgcArgv() ... lpCmdLine is 'srb2win +skin SONIC +color 7 +maxplayers 32 +timelimit 0 +pointlimit 0 -warp 01 -gametype 0 +internetserver 0 -server 1 -notime -timer 0 +name Sonic ' Myargc: 24 myargv[0] : 'srb2win' myargv[1] : '+skin' myargv[2] : 'SONIC' myargv[3] : '+color' myargv[4] : '7' myargv[5] : '+maxplayers' myargv[6] : '32' myargv[7] : '+timelimit' myargv[8] : '0' myargv[9] : '+pointlimit' myargv[10] : '0' myargv[11] : '-warp' myargv[12] : '01' myargv[13] : '-gametype' myargv[14] : '0' myargv[15] : '+internetserver' myargv[16] : '0' myargv[17] : '-server' myargv[18] : '1' myargv[19] : '-notime' myargv[20] : '-timer' myargv[21] : '0' myargv[22] : '+name' myargv[23] : 'Sonic' I_StartupSystem() ... D_SRB2Main() ... Aug 22 2006 Sonic Robo Blast 2 00:38:31 Sonic Robo Blast 2 Z_Init: Init zone memory allocation daemon. system memory 190MB free 60MB 64 megabytes requested for Z_Init. W_Init: Init WADfiles. I_StartupTimer... Added file C:\SRB2\srb2.srb (3597 lumps) Loading main config from C:\SRB2\srb2.srb Added file C:\SRB2\sonic.plr (172 lumps) Added file C:\SRB2\tails.plr (171 lumps) Added file C:\SRB2\knux.plr (171 lumps) Added file C:\SRB2\auto.wpn (37 lumps) Added file C:\SRB2\bomb.wpn (37 lumps) Added file C:\SRB2\home.wpn (37 lumps) Added file C:\SRB2\rail.wpn (37 lumps) Added file C:\SRB2\infn.wpn (37 lumps) Added file C:\SRB2\drill.dta (182 lumps) Added file C:\SRB2\soar.dta (102 lumps) Added file C:\SRB2\music.dta (132 lumps) =========================================================================== We hope you enjoy this game as much as we did making it! ...wait. =P =========================================================================== I_StartupGraphics... mode 320 x 200 x 8 bpp mode 320 x 200 x 16 bpp mode 320 x 200 x 24 bpp mode 320 x 240 x 8 bpp mode 320 x 240 x 16 bpp mode 320 x 240 x 24 bpp mode 352 x 480 x 8 bpp mode 352 x 480 x 16 bpp mode 352 x 480 x 24 bpp mode 352 x 576 x 8 bpp mode 352 x 576 x 16 bpp mode 352 x 576 x 24 bpp mode 400 x 300 x 8 bpp mode 400 x 300 x 16 bpp mode 400 x 300 x 24 bpp mode 512 x 384 x 8 bpp mode 512 x 384 x 16 bpp mode 512 x 384 x 24 bpp mode 640 x 400 x 8 bpp mode 640 x 400 x 16 bpp mode 640 x 400 x 24 bpp mode 640 x 480 x 8 bpp mode 640 x 480 x 16 bpp mode 640 x 480 x 24 bpp mode 800 x 600 x 8 bpp mode 800 x 600 x 16 bpp mode 800 x 600 x 24 bpp mode 1024 x 768 x 8 bpp mode 1024 x 768 x 16 bpp mode 1024 x 768 x 24 bpp mode 1152 x 864 x 8 bpp mode 1152 x 864 x 16 bpp mode 1152 x 864 x 24 bpp mode 1280 x 1024 x 8 bpp mode 1280 x 1024 x 16 bpp mode 1280 x 1024 x 24 bpp mode 1600 x 1200 x 8 bpp mode 1280 x 960 x 8 bpp mode 1280 x 960 x 16 bpp mode 1280 x 960 x 24 bpp #00: 320x200x1bpp (desc: '320x200W') #01: 320x200x1bpp (desc: '320x200') #02: 320x240x1bpp (desc: '320x240') #03: 352x480x1bpp (desc: '352x480') #04: 352x576x1bpp (desc: '352x576') #05: 400x300x1bpp (desc: '400x300') #06: 512x384x1bpp (desc: '512x384') #07: 640x400x1bpp (desc: '640x400') #08: 640x480x1bpp (desc: '640x480') #09: 800x600x1bpp (desc: '800x600') #10: 1024x768x1bpp (desc: '1024x768') #11: 1152x864x1bpp (desc: '1152x864') #12: 1280x1024x1bpp (desc: '1280x1024') #13: 1600x1200x1bpp (desc: '1600x1200') #14: 1280x960x1bpp (desc: '1280x960') VID_SetMode(0) HU_Init: Setting up heads up display. executing config.cfg Default resolution: 640 x 400 (16 bits) M_Init: Init miscellaneous info. R_Init: Init SRB2 refresh daemon - InitTextures... InitFlats... InitSprites... 166 sprites added from file C:\SRB2\srb2.srb 167 sprites added from file C:\SRB2\sonic.plr 168 sprites added from file C:\SRB2\auto.wpn 169 sprites added from file C:\SRB2\bomb.wpn 170 sprites added from file C:\SRB2\home.wpn 171 sprites added from file C:\SRB2\rail.wpn 172 sprites added from file C:\SRB2\infn.wpn 173 sprites added from file C:\SRB2\drill.dta 174 sprites added from file C:\SRB2\soar.dta added skin 'tails' added skin 'knuckles' InitColormaps... S_Init: Setting up sound. I_StartupSound: Compacting onboard sound-memory... done sound initialised. I_InitDigMusic() I_InitMIDIMusic() MIDI product name: MIDI Mapper MIDI technology: Microsoft MIDI Mapper MIDI caps: -Separate left and right volume control -Direct support for midiStreamOut() -Volume control ST_Init: Init status bar. D_CheckNetGame: Checking network game status. WinSock description: Microsoft wsock32.dll, ver2.2, 32bit of Jun 7 2000, at 21:34:15. WinSock System Status: On Win95. Starting Server.... Network system buffer: 8Kb Can't set buffer length to 64k, file transfer will be bad Press ESC to abort Contacting the server... Checking files... Send join request... Join accepted, wait next map change... Time limit disabled Entering main app loop... I_StartupKeyboard... I_StartupMouse... VID_SetMode(7) executing .\autoexec.cfg Player 1 is in the game (node 0) Speeding off to level... Player 1 renamed to Senku >addfile draykserv.soc Added file ./draykserv.soc (1 lumps) Loading object config from ./draykserv.soc no maps added >map map29 That level doesn't support Coop mode! (Use -force to override) >map map29 -force Speeding off to level... >color 15 I_ShutdownMouse() I_ShutdownKeyboard() I_ShutdownTcpDriver: shut down I_ShutdownDigMusic: I_ShutdownMIDIMusic: I_ShutdownSound() I_ShutdownDigMusic: I_ShutdownMouse() I_ShutdownTcpDriver: shut down I_ShutdownDigMusic: