// Before it'd save this table for a prop_physics... 56: Model = models/props_wasteland/controlroom_storagecloset001b.mdl Angle = 0.012 84.887 0.016 Class = prop_physics LPos = 192.3221 -17.0637 43.7452 Vel = 0 0 0 // This would only be saved if it was moving (not 0,0,0) aVel = 0 0 0 // This would only be saved if it was moving (not 0,0,0) frozen = false // This would only be saved if it was frozen (true) // Now it saves this... 56: Created = 429.54 PhysicsObjects: 0: LocalAngle = 0.012 84.887 0.016 LocalPos = 192.3221 -17.0637 43.7452 Angle = 0.012 84.887 0.016 Frozen = false Pos = 192.3221 -17.0637 43.7452 LocalAngle = 0.012 84.887 0.016 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 192.3221 -17.0637 43.7452 Model = models/props_wasteland/controlroom_storagecloset001b.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 019416FC Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo5: Function = function: 01D08FF8 Name = undo5 Args: 1 = 5 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_constraint] Entity = Entity [56][prop_physics] Angle = 0.012 84.887 0.016 Class = prop_physics Pos = 192.3221 -17.0637 43.7452