using System; using System.Collections.Generic; using System.Text; namespace Bytebot { public class LuaFrame { string name = null; public LuaFrame(string Name) { name = Name; Game.Instance.WoWScript(string.Format("local {0} = CreateFrame('Frame',nil,UIParent)",name)); Game.Instance.WoWScript(string.Format("{0}:SetFrameStrata('BACKGROUND')", name)); Game.Instance.WoWScript(string.Format("{0}:SetWidth(100)", name)); Game.Instance.WoWScript(string.Format("{0}:SetHeight(100)", name)); Game.Instance.WoWScript(string.Format("local t = {0}:CreateTexture(nil,'BACKGROUND')", name)); Game.Instance.WoWScript(string.Format("t:SetTexture('Interface\\\\Glues\\\\CharacterCreate\\\\UI-CharacterCreate-Factions.blp')")); Game.Instance.WoWScript(string.Format("t:SetAllPoints({0})",name)); Game.Instance.WoWScript(string.Format("{0}.texture = t",name)); Game.Instance.WoWScript(string.Format("{0}:SetPoint('CENTER',0,0)", name)); } ~LuaFrame() { Game.Instance.WoWScript(string.Format("{0} = nil",name)); } public void Show() { Game.Instance.WoWScript(string.Format("{0}:Show()", name)); } } }